Keelboat
Keelboat
- Vehicle 3
LARGE
Price - 250g
Immunities - Object Immunities
Weaknesses - Fire 10 until Broken
Substantial - All hand held weapons or natural attack damage is halved befor hardness is applied to the damage. At the GM discretion attacks from a creature the same size category as the vehicle or larger can bypass this trait
Landing - Water, River
Sailing Speed - 15
Special - Keelboats can be built either with a mast or as rowed vessel.
If Masted, use Crew = 1 and Maneuverability of C
If Rowed, use Crew = 4 and Maneuverability of B
Price - 250g
Space - 30ft Long, 10ft Wide, 10ft High
Tonnage - 1
Masts - 1 or None
Tonnage - 1
Masts - 1 or None
Cargo - 3,000
Maneuverability - C or B
Liftoff - 1
Maneuverability - C or B
Liftoff - 1
Crew - 1 or 4
Air Days - 240
Piloting DC - 18
AC - 14
Hardness - 5
Fort - 9
HP (BT) - 56 (26)
Crew HP (#) - 12 or 48 (12)
Crew HP (#) - 12 or 48 (12)
Weapon Mounts L/H/R - 1/-/-
Collision Damage (DC) - 4d6 (17)
Collision Damage (DC) - 4d6 (17)
Immunities - Object Immunities
Weaknesses - Fire 10 until Broken
Substantial - All hand held weapons or natural attack damage is halved befor hardness is applied to the damage. At the GM discretion attacks from a creature the same size category as the vehicle or larger can bypass this trait
Landing - Water, River
Sailing Speed - 15
Special - Keelboats can be built either with a mast or as rowed vessel.
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