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Keelboat

Keelboat - Vehicle 3
LARGE

Price - 250g


Space - 30ft Long, 10ft Wide, 10ft High
Tonnage - 1
Masts - 1 or None
Cargo - 3,000
Maneuverability - C or B
Liftoff - 1



Crew - 1 or 4
Air Days - 240
Piloting DC - 18



AC - 14
Hardness - 5
Fort - 9

HP (BT) - 56 (26)
Crew HP (#) - 12 or 48 (12)
Weapon Mounts L/H/R - 1/-/-
Collision Damage (DC) - 4d6 (17)

Immunities - Object Immunities
Weaknesses - Fire 10 until Broken
Substantial - All hand held weapons or natural attack damage is halved befor hardness is applied to the damage. At the GM discretion attacks from a creature the same size category as the vehicle or larger can bypass this trait


Landing - Water, River
Sailing Speed - 15
Special - Keelboats can be built either with a mast or as rowed vessel.
  • If Masted, use Crew = 1 and Maneuverability of C
  • If Rowed, use Crew = 4 and Maneuverability of B

    Description

    Keelboats are small boats common in the Riverlands. They're fully decked and are often rowed though some have sails (crew and rigging stats dependent on design). Most have a deckhouse that take up the full middle of the ship built around the mast. Due to their small size and delicate construction only the most desperate of pilots use them as their primary craft. Often they are towed behind a ship and used as a landing craft or for double the cost (500g) you can have one commissioned that has a collapsible mast to allow for stowage.

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