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Tradesman

Tradesman - Vehicle 4
MEDIUMUNCOMMON

BP 31


Chassis Trade
Piloting DC 19
Skills; Piloting +8, Gunnery +6
Maneuverability Average
Substantial - All hand held weapons or natural attack damage is halved befor hardness is applied to the damage. At the GM discretion attacks from a creature the same size category as the vehicle or larger can bypass this trait


AC 16 Fort +12 Rflx Adj -1
HP (BT) 88 (44) Immunities Object Immunities Hardness 5 Weakness Fire 10 until Broken


Weapon Mounts L/H/R 1/1/-
Collision Damage (DC) 4d6 (18)


Crew 4
Expansion Bays 4
Space 110ft Long, 40ft Wide, 20ft High
Tonnage 25
Air Days 6,000

Liftoff 3
Landing Water. Requires pulling of the Pelvic and Pectoral sails.
Sailing Speed 30ft

Description

There is no ship more common in space than the humble Tradesman. The "Fish Ship" is used by just about every race and provides the backbone of most of the trade in space.

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