Last War

The Last War of the Dwarves, fought in 1370 PE, marked the tragic downfall of a once-great civilization in Rolara. Following the Extinguishment of the Stars of Power, which had fueled their magical and technological dominance, the Dwarves found themselves divided over how to manage their remaining relics. Two factions emerged: the Stonewarden Enclave, led by the honorable Thane Rurik Granitefist, and the Emberdeep Consortium, headed by the ambitious High Artificer Maela Firevein.   What began as ideological differences soon escalated into a brutal war. The Stonewarden Enclave advocated for the conservation and communal use of the dwindling magical resources, while the Emberdeep Consortium sought to harness the remaining relics for rapid technological advancement. Skirmishes over key resources eventually spiraled into large-scale battles, culminating in the Siege of Ironhold. In a desperate bid for victory, Maela unleashed a powerful experimental device, causing a catastrophic explosion that destroyed both armies and reduced the Dwarven citadels to ruins.   The aftermath left the Dwarves all but extinct, their legacy preserved only in scattered ruins and the stories passed down by the few survivors. The Last War remains a somber reminder of the devastating consequences of internal conflict and unchecked ambition.

The Conflict

Prelude

The prelude to the Last War of the Dwarves unfolded in the shadow of the Extinguishment, a cosmic event that saw the sealing away of the Stars of PowerCelestial artifacts that had once fueled the height of magical and technological advancement in Rolara. Among the elder races, the Dwarves were particularly affected by this loss, having relied heavily on the Star of Abjuration to fortify their citadels and drive their Great Mechanisms. Though resilient, their society faced an existential crisis that would gradually culminate in internal strife and, ultimately, civil war.   For centuries, the Dwarves had prospered, their mastery of craftsmanship and arcane engineering earning them renown across Rolara. The Star of Abjuration, in particular, had granted them unmatched defensive capabilities, rendering their citadels nearly impenetrable and empowering their artisans to create relics of immense value. When the Great Chiefs of other tribes sealed the Stars of Power to prevent their misuse, the Dwarves, known for their long lives and stubbornness, were confident they could persevere by rationing the residual Magic held within their existing relics.   However, the disappearance of the Stars marked the beginning of an inevitable decline. Without the replenishing energy provided by the celestial bodies, the Dwarven relics—once seemingly inexhaustible—began to show signs of decay. This created a growing unease among the Dwarven leadership. In response, two factions emerged, each representing a distinct vision for how to navigate this new reality. The first, the Stonewarden Enclave, advocated for caution and conservation, warning against reckless consumption of the remaining magical resources. They emphasized the need for long-term preservation, maintaining that the relics should be shared communally to avoid depleting them too quickly.   Opposing them was the Emberdeep Consortium, a faction that championed progress and innovation. Led by High Artificer Maela Firevein, this group believed that through technological ingenuity, they could unlock new methods of extracting power from the relics or even reignite the Stars themselves. Their ambition, while inspired by hope, often pushed the boundaries of Dwarven tradition, leading to accusations of recklessness from the more conservative members of society.   As the centuries passed, tensions between the two factions deepened. Competition for dwindling resources intensified, with both sides claiming vital mines and relics to support their respective causes. These material disputes were further aggravated by ideological divisions, with the Stonewardens viewing the Emberdeep Consortium as dangerously naive, while the Consortium considered the Stonewardens to be regressive and overly cautious.   The fragile peace between these two factions unraveled slowly, marred by small skirmishes, acts of sabotage, and political intrigue. Diplomatic attempts to mediate the growing divide often failed, as both sides saw the other as not merely misguided but a direct threat to the survival of the Dwarven people. The final catalyst came with the discovery of a cache of ancient relics deep within Mount Khazad. The relics, far more potent than any previously found, represented the last hope for either faction’s vision of the future. Both the Stonewardens and the Emberdeep Consortium laid claim to the find, each viewing its control as essential to their survival.   Negotiations over the relics broke down almost immediately, and what had begun as a conflict of ideas now escalated into a full-scale civil war. The Dwarves, long a unified and powerful race, now stood divided, and the destruction that followed would signal the end of their once-great civilization.

Deployment

In the later stages of the Last War, the deployment strategies employed by the Stonewarden Enclave and the Emberdeep Consortium reveal much about the underlying tensions that defined the conflict. The Enclave, rooted in traditional Dwarven values, saw the Consortium’s control over magical artifacts as a dangerous imbalance. These relics, remnants of the once-glorious Age of Wonder, were coveted by the Enclave not only for their power but for the preservation of Dwarven culture and survival. The Consortium, operating under a technocratic philosophy, firmly believed that only those with the necessary expertise should handle such potent resources. Thus, they refused to share them, a decision that would deepen the Enclave’s sense of betrayal and mistrust.   The war itself can be characterized as a contest of ideologies as much as of military strength. The Stonewarden Enclave, seeing the refusal to share the artifacts as an affront to Dwarven unity, began their campaign with more traditional military formations. Their deployment focused on securing known relic sites and strategic strongholds, aiming to wrest control of these powerful items from the Consortium’s tightly controlled hands. Stonewarden commanders, largely experienced in defensive warfare, concentrated their efforts on surrounding the technological hubs of the Consortium, aiming to cut off access to critical resources. Dwarven infantry, renowned for their discipline and resilience, formed the core of these offensives, supplemented by elite units of shieldbearers and mechanized golems salvaged from pre-Extinguishment designs. The Enclave’s strategy hinged on overwhelming the Consortium with sheer numbers and superior tactics honed over centuries.   However, the Consortium’s response was far from conventional. Their technocratic leadership, driven by a belief in the supremacy of knowledge and innovation, refused to engage the Enclave in direct, prolonged combat. Instead, they adopted a strategy rooted in asymmetric warfare, deploying highly advanced war machines, automated defense systems, and constructs imbued with arcane energy. These constructs were not merely machines of war but symbols of the Consortium’s philosophical commitment to progress and mastery over Magic. Where the Enclave relied on manpower and fortified positions, the Consortium employed small, specialized task forces equipped with mobile fortresses and siege-breaking devices, designed to disrupt the Enclave’s formations before any major battle could occur.   Of particular note was the Consortium’s use of arcano-tech shields and automated golems that patrolled the perimeter of their strongholds. These magical artifacts were instrumental in repelling traditional Enclave assaults. The shields, drawing power from relics of the Star of Abjuration, allowed Consortium forces to maintain secure zones impervious to conventional attacks. Furthermore, their advanced artillery, capable of firing concentrated bursts of arcane energy, gave them a significant range advantage, decimating Enclave forces before they could reach striking distance. The technocrats considered these weapons too valuable to share, fearing that in the hands of the more conservative and less knowledgeable Enclave, they would be misused, accelerating the decline of Dwarven society rather than saving it.   The resulting stalemate was one defined not by prolonged engagements but by strategic positioning and localized skirmishes. The Enclave, though superior in numbers and fighting spirit, could not break through the Consortium’s technological superiority. Conversely, the Consortium, though well-defended, lacked the manpower and strategic depth to launch an all-out offensive capable of quelling the Enclave’s dogged resistance. Each side became entrenched, waiting for the other to falter, while casualties mounted and resources dwindled.   Ultimately, it was the Consortium’s refusal to share their arcane knowledge and technology that solidified the Enclave’s view of them as traitors to the Dwarven people. The perception of hoarded power became a rallying cry for the Enclave’s forces, but it was also their downfall. Frustrated by their inability to breach the Consortium’s defenses, the Enclave leadership eventually resorted to more desperate measures, including the deployment of unstable relics that backfired, resulting in catastrophic losses. The Consortium, unwilling to concede any ground, retaliated with a devastating display of arcane weaponry, culminating in the arcane explosion at the Siege of Ironhold, which marked the final, irreversible blow to both factions.

Battlefield

The final battle of the Last War, fought in 1370 PE on the continent of Ofica, stands as a solemn testament to the downfall of the Dwarven civilization in Rolara. Situated amidst the now desolate mountains of central Ofica, the battlefields are strewn with the silent remains of a once-vibrant society that had long since descended into a dark age. The politicalities of the Dwarves, fractured and struggling for survival, were at the mercy of their own past—a past they could no longer fully understand or control. Lacking books, inscriptions, and other means of preserving knowledge, the Dwarves of this era were disconnected from the wisdom of their ancestors, leaving them vulnerable to the very tools they had inherited.   The ruins scattered across the Ofican landscape offer a stark contrast between the grandeur of the Dwarves' earlier epochs and the desolation of their final days. Older Dwarven strongholds, abandoned long before the Last War, boast intricate carvings, runes, and detailed records of their culture, offering scholars insight into their beliefs, technologies, and achievements. However, the ruins from the last war—those where the blood of Dwarven brothers was spilled in civil conflict—are devoid of such markers. These sites, devoid of inscriptions or historical markers, reveal the absence of knowledge and a descent into an almost primal state of existence, where the preservation of history was no longer a priority.   The battlefield where the Stonewarden Enclave made their final stand against the Emberdeep Consortium is marked not by monumental architecture, but by fragmented remnants of once-powerful magical devices, many of which bear the scars of misuse. High Artificer Maela Firevein’s forces, lacking the understanding possessed by their forebears, employed weapons and relics crafted during the Age of Wonder—artifacts whose true potential and dangers had been forgotten. These relics, products of a Time when Magic and technology were woven seamlessly, became instruments of devastation in the hands of a people desperate to regain their former glory.   The Consortium’s technocratic advantage lay in their command of these ancient devices, but their knowledge was fragmented at best. Lacking proper understanding, they unleashed forces beyond their control, triggering cataclysms that leveled entire mountain ranges and obliterated their enemies. The siege of Ironhold, the final stronghold of the Stonewarden Enclave, ended not through tactical brilliance, but through the catastrophic detonation of a magical artifact whose original purpose had been long forgotten. The subsequent seismic events collapsed vast underground networks and brought an end to the war, but at an unbearable cost—leaving both factions decimated.   Excavations of the battlefield have uncovered only rudimentary weaponry and shattered relics, with no written records to explain the specifics of the battle. Scholars have struggled to piece together the narrative from oral accounts, such as those preserved by Doldrum Toldenstone, who speaks of these devices as both marvels and curses. The ruins bear the mark of desperation: hastily constructed fortifications, the remains of crude war machines, and shattered relics that once might have powered cities. There is no evidence of the careful documentation that marked earlier periods of Dwarven history. This erasure of cultural continuity suggests that, by the time of the Last War, the Dwarves had not only lost control over their relics but had also lost their ability to comprehend their own past.   The battlefield is now a haunted place, a vast expanse of jagged rocks and collapsed tunnels, where the echoes of war still seem to linger in the air. Unlike the great citadels of earlier eras, which preserved Dwarven history in stone and script, the remains of this battle tell a story only in absence—a silence that reflects the extinction of a once-great people who, in their final days, were isolated from both their history and their future.

Aftermath

The aftermath of the Last War of the Dwarves in 1370 PE reverberated across Rolara, leaving an indelible mark on the socio-political, economic, and cultural landscapes of the continent. The near-total annihilation of Dwarfkind, following the final conflict between the Stonewarden Enclave and the Emberdeep Consortium, represented not only the loss of a singular people but also the collapse of a centuries-old civilization that had been integral to the stability and advancement of numerous regions.  
  1. Economic Collapse and Resource Void

    The Dwarves were unmatched in their mastery of craftsmanship and mining. Their forges and intricate underground networks provided a steady stream of high-quality metals, magical relics, and advanced machinery. With their sudden extinction, entire economic sectors that relied on Dwarven trade collapsed. The immediate effects were felt most acutely in industries tied to metallurgy and construction, where Dwarven ingenuity had no parallel.   Over the following decades, Human and elven artisans attempted to fill this void, though they struggled to replicate the precision and durability that Dwarven forges produced. Regions that had thrived through Dwarven trade, particularly in southern Rolara, suffered significant economic downturns. Some cities saw increased poverty and crime, particularly those whose economies had relied on access to Dwarven relics and craftsmanship. Even centuries later, the lost techniques of Dwarven metalwork remain a subject of fascination, with scholars and artificers piecing together fragmented knowledge in hopes of recovering even a fraction of what was lost.
  2.  
  3. Technological and Magical Stagnation

    Before the Last War, Dwarven society was at the forefront of technological and magical innovation. Their advanced understanding of both material engineering and arcane manipulation—particularly through the use of the Star of Abjuration—ensured a level of sophistication unmatched by other races. The destruction of their citadels and the extinction of their people not only removed a significant source of technological and magical advancement but also led to an era of stagnation in many fields of study.   The absence of Dwarven scholars and engineers meant that many of their innovations were irreversibly lost. Complex mechanisms, relics of the Age of Wonder, fell into disrepair. Though many races attempted to reverse-engineer Dwarven inventions, the loss of key knowledge meant that the secrets of these ancient creations remained largely inaccessible. The result was a period of technological stagnation lasting centuries, with progress only slowly resuming as human and elven societies rediscovered methods that the Dwarves had once mastered.
  4.  
  5. Cultural Loss and the Legend of the Dwarves

    The cultural impact of the Dwarves' extinction cannot be overstated. Their civilization, which had existed for millennia, vanished in a span of a few decades. The stories, songs, and traditions of the Dwarves were carried with them into oblivion, leaving only fragmented oral histories and crumbling ruins as testament to their existence.   In the years following the Last War, the Dwarves became figures of legend and myth. Tales of their impenetrable citadels, their unyielding warriors, and their grand forges passed into the folklore of Rolara’s surviving peoples. Bards and scholars romanticized the Dwarves, portraying them as a lost race of indomitable spirit and peerless skill, though few truly understood the complexities of their society.   Rumors occasionally surface, hinting at the survival of one or two Dwarves, often framed as wandering relics of a bygone era. These rumors, however, remain uncorroborated. No reliable evidence has emerged to confirm the existence of any surviving members of Dwarfkind. Despite these speculative accounts, the majority of the world accepts that the Dwarves are gone, preserved only in memory and the remnants of their architectural and technological masterpieces.
  6.  
  7. Geopolitical Shifts and Power Vacuums

    The extinction of the Dwarves created power vacuums across many regions where their influence had once been dominant. Dwarven strongholds, located both in mountains and deep beneath the earth, were rich in resources and strategic value. After the Last War, these locations became coveted by neighboring kingdoms, leading to skirmishes and territorial disputes.   The greatest upheaval occurred among human nations, where ambitious rulers sought to claim the abandoned Dwarven fortresses for their own. The ruins of Ironhold, once the seat of the Stonewarden Enclave, became the center of numerous conflicts, as its control promised access to vast mineral wealth and ancient relics. Over Time, these sites became heavily contested, and some were entirely abandoned as they proved too dangerous to reclaim due to lingering arcane fallout from the war or the unpredictable collapse of Dwarven structures.   Furthermore, the loss of the Dwarves as an economic and political force had a ripple effect, weakening alliances and trade agreements that had once bolstered peace and stability in the region. New political entities arose, often weaker than the coalitions that had existed when the Dwarves played a central role in Rolara’s balance of power. Many of these new regimes struggled to maintain the same level of order and prosperity.
  8.  
  9. The Psychological Impact on Rolara

    The disappearance of an entire race left a psychological scar on the inhabitants of Rolara. The knowledge that even a people as resilient as the Dwarves could be erased through war and internal discord acted as a cautionary tale. Over time, the Last War of the Dwarves became a symbol of the dangers of unchecked ambition and the cost of failing to preserve unity in the face of scarcity.
  Many societies, particularly those near former Dwarven lands, took a more conservative stance toward the use of powerful magical relics, fearing that their misuse could trigger a catastrophe similar to the one that wiped out the Dwarves. There was also a greater emphasis placed on the study of ancient history, as scholars sought to learn from the mistakes of past civilizations. The Dwarves’ extinction became a warning, often invoked in political and moral debates to remind rulers of the fragile nature of their dominions.
Conflict Type
War
Start Date
1370
Ending Date
1370
Conflict Result
Extinction of the Dwarf species.

Belligerents

Strength

Casualties

Objectives


Comments

Please Login in order to comment!