Food, Drink, Sleep
Water (Water Skin Holds Aprox 1 Gal)
A character needs one gallon of water per day, or two gallons per day if the weather is hot. A character who drinks only half that much water must succeed on a DC 15 Constitution saving throw or suffer one level of exhaustion at the end of the day. A character with access to even less water automatically suffers one level of exhaustion at the end of the day. If the character already has one or more levels of exhaustion, the character takes another level in either case.
Without adequate food
1.You are at a disadvantage for all perception checks.
2.You lose 5ft of movement speed
3.You have a 25% chance of fainting
4.You lose ½ of your healing and mana dice
5.You lose 15ft of movement speed
6.You are at disadvantage for all checks and saves
7.You are at disadvantage for all attacks
8.Enemies gain advantage for attacks on you
9.You have 50% chance of fainting and falling into a coma
10.You lose the ability to heal and gain mana
11.You have a 50% chance of turning insane
12.You Die.
Without sleep. 6 hours unless otherwise stated
1.No Change
2.1% chance to fall asleep for 8 hours
3.5% chance to fall asleep for 10 hours
4.Disadvantage on all checks and saves.
5. 25% chance to fall asleep for 12 hours.
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