Base Attributes

Attributes

All Characters have eight Attributes. Attributes enter into nearly every activity as they represent a character’s innate ability. Where the common human generally possesses scores of 3 in most attributes, a B-Lister’s attributes can range anywhere from 3–9. Unless exceptionally powerful in a single attribute or augmented through powers, even B-Listers generally range from 3-7.  

Attribute Die/Dice

  Every Attribute has a value that corresponds to an Attribute Die. When an Action Roll is called for, the Editor-in- Chief indicates the appropriate Attribute Die to roll alongside the Action Dice. This system allows skills to easily make use of various Attributes and tailor them to any situation. Truly exceptional individuals may have multiple dice instead of a single Attribute Die.  

Passive Modifier

Each Attribute also has a Passive Modier that serves as a quick measurement of the Attribute. e Passive Modifier is used for Passive Action Rolls, the Hero’s Defenses, to determine Initiative, for certain spells, and myriad other purposes as described in the appropriate Advantages, Spells, skills, Martial Maneuvers, or other sources.  

Physical Attributes

 

Might

  The Hero’s ability to apply his raw strength to tasks, Might represent the Hero’s muscle and physical power. Might is vital to Heroes that rely upon hard-hitting attacks. Might adds to:
  • The Hero’s damage with melee and thrown weapons;
  • How much the Hero can lift or carry
  • Action Rolls where the application of force is desired
  • The Hero’s Fortitude Defense.
 

Prowess

The measure of the Hero’s physical coordination and dexterity, Prowess is fundamental to Heroes who rely upon their coordination and athleticism. Prowess is especially useful in putting down zombies in a single shot.   Prowess adds to:
  • The Hero’s ability to strike their intended targets;
  • Action Rolls where overall athleticism is in question;
  • Action Rolls that require precise control of one’s body or hands;
  • The Hero’s Avoidance Defense
 

Quickness

The measure of the Hero’s reexes and foot speed, Quickness is critical to those who rely upon agility and speed to get out of trouble. Quickness is especially valuable when eeing from bands of zombies. Quickness adds to:
  • The Hero’s damage for ranged attacks;
  • • Initiative in combat (see pg. 30
  • The Hero’s Pace (see pg. 30
  • Action Rolls where the Hero’s reexes are called into question.
 

Vigor

The measurement of health and vitality, Vigor is very important to Heroes who need to endure in the face of harsh physical punishment, either from arduous labor or combat. Vigor adds to:
  • The Hero’s Wounds
  • Action Rolls where the Hero’s endurance is tested;
  • The Hero’s Fortitude Defense
 

Mental Attributes

Charisma

The Hero’s force of personality and likeability, Charisma is essential to those who rely upon their ability to inuence and manipulate others. In the harsh world of the zombie apocalypse, Charisma is what binds survivors together. Charisma adds to:
  • Action Rolls where the Hero’s ability to inuence others is called upon;
  • The Hero’s Discipline Defense (see pg. 29).
 

Insight

The Hero’s intuition and instinct, Insight is necessary for those who need to keep an eye out for trouble or understand the motives of others. Insight is invaluable for spotting zombies before they can surprise Heroes. Insight adds to:
  • Action Rolls related to the Hero’s ability to sense what might be hidden (such as traps
  • Action Rolls where the Hero is expected to make a guess or anticipate another’s actions;
  • The Hero’s Avoidance Defense

Logic

The Hero’s reasoning ability and overall smarts, Logic is crucial to those who have academic pursuits and need to reason their way through problems. Logic is also useful to scientic Heroes, especially when trying to make artifacts work. Logic adds to:
  • Action Rolls where the Hero is called upon to make conclusions based upon known quantities;
  • Action Rolls where the Hero is called upon to remember facts.
 

Resolve

The Hero’s mental toughness, Resolve is pivotal to those who need to persevere in the face of adversity and nonphysical attacks. Resolve adds to:
  • Action Rolls where the Hero is called upon to withstand fear or horror;
  • Action Rolls where the Hero must continue in the face of obstruction or frustration;
  • The Hero’s Discipline Defense (see pg. 29).