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Garmyr

The Haze has mutated many creatures and people who once lived in the city. In the case of the city's dogs, they have become the garmyr. These creatures are not very intelligent, but they have a social structure and hunt in packs. Not all the dogs turned into garmyr, others have become massive, mutated hounds that accompany the garmyr on their hunts. They prefer the security of numbers, but will sometimes stalk and harry their prey until they are weakened enough to take down.
While garmyr hunting parties can be encountered throughout the city, they are most concentrated in the area of the Temple Gate. This is their territory from which they strike out in search of prey.

Basic Information

Anatomy

The Garmyr are bipedal humanoids with canine features.

Biological Traits

Garmyr average about the height of a dwarf, but aren't as stocky. Their fur comes in a range of colors, but tends towards darker tones.

Genetics and Reproduction

Garmyr have an average of four pups per litter.

Dietary Needs and Habits

Garmyr hunt in organized packs accompanied by massive mutated hounds. When they can't find adventurers to feast on, they hunt the Ratlings that can be found throughout the city.

Additional Information

Social Structure

Individual packs of garmyr are led by the biggest and the strongest member of the group. The packs sometimes clash with each other, usually with the bigger pack establishing dominance. All of the garmyr show deference to one individual. Known as the Lord of the Hunt, this massive specimen is easily twice the size of a normal garmyr.
"If you see one that is about 10 feet tall, do what I do: RUN." - Bartok

Geographic Origin and Distribution

Garmyr are found only in the Haze

Perception and Sensory Capabilities

Garmyr have a keen sense of smell.

Civilization and Culture

Interspecies Relations and Assumptions

Other species are food or competition. Mostly food.
Geographic Distribution
Discovered by

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