Jarldom of Vikjarland
Structure
The Jarl is above all.
The Jarl's advisors are the Seers of Tyr
Under the Seers of Tyr you have the Companions and Champions
Public Agenda
Jarl Einar is attempting to become High King of the North
Assets
Gold in the Mountains of Tyr.
200k Available men to recruit
History
After the Fall of the Elddansurin a small tribe named: Vikjar conquered the North-Western part of the continent of Herkar
Territories
All currently held territory is Ancestral land.
Technological Level
Runes.
The party has to discover the power of runes by themselves
Foreign Relations
At War with the League of Högaber
Agriculture & Industry
Vikjarland's argiculture is mostly small farms around larger villages. Smaller villages hunt for their food.
Trade & Transport
Vikjarland trades with the new world.
Education
Children are raised by their parents. Their education is often taught by the Elders of the Village.
In larger villages or cities you might have schools but its rare
Infrastructure
Some dirt paths
Vildi engi sína hönd fram selja fyrr En týr lét fram hönd sína hœgri
Founding Date
0FE
Type
Geopolitical, Duchy
Capital
Alternative Names
Vikjar, Vestlant, Westerland
Demonym
Vikjar
Leader
Head of State
Head of Government
Government System
Monarchy, Absolute
Power Structure
Feudal state
Economic System
Barter system
Currency
Copper, Silver, Gold and all normal goods like Wheat for example
Legislative Body
The Current Jarl
Judicial Body
The Huskarl. The Jarl's personal body guards
Location
Neighboring Nations
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