BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Jarldom of Vikjarland

Structure

The Jarl is above all. The Jarl's advisors are the Seers of Tyr Under the Seers of Tyr you have the Companions and Champions

Public Agenda

Jarl Einar is attempting to become High King of the North

Assets

Gold in the Mountains of Tyr.   200k Available men to recruit

History

After the Fall of the Elddansurin a small tribe named: Vikjar conquered the North-Western part of the continent of Herkar

Territories

All currently held territory is Ancestral land.

Technological Level

Runes.   The party has to discover the power of runes by themselves

Foreign Relations

At War with the League of Högaber

Agriculture & Industry

Vikjarland's argiculture is mostly small farms around larger villages. Smaller villages hunt for their food.

Trade & Transport

Vikjarland trades with the new world.

Education

Children are raised by their parents. Their education is often taught by the Elders of the Village.   In larger villages or cities you might have schools but its rare

Infrastructure

Some dirt paths

Vildi engi sína hönd fram selja fyrr En týr lét fram hönd sína hœgri

Founding Date
0FE
Type
Geopolitical, Duchy
Capital
Alternative Names
Vikjar, Vestlant, Westerland
Demonym
Vikjar
Head of State
Head of Government
Government System
Monarchy, Absolute
Power Structure
Feudal state
Economic System
Barter system
Currency
Copper, Silver, Gold and all normal goods like Wheat for example
Legislative Body
The Current Jarl
Judicial Body
The Huskarl. The Jarl's personal body guards
Location
Controlled Territories
Neighboring Nations

Remove these ads. Join the Worldbuilders Guild

Articles under Jarldom of Vikjarland


Comments

Please Login in order to comment!