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Golem

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Golem (Warforged)

Golems are artificial constructs designed or inevitably created by sentient hands to provide a tireless aide for the plethora of purposes it was made for, usually combining multiple capabilities for a multitude of work or a focused specialty otherwise unachievable by a normal person. Golems are made with either a semblance of intelligence or full-fledged sentience, although creation of them are frowned upon by people for reasons ranging from ethical to moral.
  Golems tend to be shaped similarly to humanoids as well, but are a blend of organic and inorganic materials with a hextech crystal serving as the base for their design. Because of the rare materials required to construct one, the are usually built by artificers from Piltover or Zaun. Although they were manufactured, golems are living humanoids. Resting, healing magic, and the Medicine skill all provide the same benefits to golems that they do to other humanoids because of their internal structure.
ability score increase: +2 Con and any other +1
age: The life expectancy of a Golem is indeterminate. Hypothetically, as long as it has a source of energy and remains whole, it can last forever.
alignment: No preferences
Size: Medium
speed: 30 ft.
Languages: You can speak, read, and write Common and one regional language.
race features:
Constructed Resilience. You were created to have remarkable fortitude, represented by the following benefits:
• You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
• You don't need to eat, drink, or breathe.
• You are immune to disease.
• You don't need to sleep, and magic can't put you to sleep.
Integrated Protection. Your body has built-in defensive layers, which can be enhanced with armor:
• You gain a +1 bonus to Armor Class.
• You can don only armor with which you have proficiency. To don armor other than a shield, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way. While you live, the armor incorporated into your body can't be removed against your will.
Sentry's Rest. When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn't render you unconscious, and you can see and hear as normal.

Evolution of Golems

Golems in practice are by no means a new creation. Traditionally, artificers have used clay, stone, iron, and even flesh to build the shells of these constructs before binding simple elemental spirits to create simply tasked workers, but the discovery of Brackern crystals have led to a breakthrough. Through the use of a hextech core based around a Brackern crystal, the first artificial sentient golems were created in Piltover. While seen as a wondrous breakthrough in the scientific community, there are plenty who frown upon their creation for reasons varying from ethical to moral. That being said, the extravagant cost of pure Brackern crystals and complexity behind creating a new lifeform bars the wide spread of this practice. 
Quick Look:
  Stats:
ASI: +2 Con, +1 Other
Age: Indeterminate
Size: Medium
Speed: 30 ft.
  Racial Feats:
Constructed Resilience, Integrated Protection
  Native Region:
Metallic from Piltover-Zaun