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Wond of Fireballs

Wand (arcane focus), rare (requires attunement by a spellcaster)
  This wand functions as a wand of fireballs. However, during the wand's creation, the spell's transcription was riddled with arcane mistakes. As a result, casting fireball from the wand can lead to unpredictable outcomes.  

Wand of Fireballs

Wand (arcane focus)), rare (requires attunement by a spellcaster)
  This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.   The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
  Whenever you cast the fireball spell from the wand, roll a d20 and use the table below to determine the spell's effect. Regardless of the outcome, the spell's effect is centered on the point you target with the wand and uses a save DC of 15. If the wand casts a different spell, any extra charges spent as part of using the wand increase the spell slot level of the new spell as well.  
    Source: Griffon's Saddlbag {https://www.reddit.com/r/TheGriffonsSaddlebag/comments/1cr1l61/the_griffons_saddlebag_wond_of_fireballs_wand/}
Item type
Magical
Rarity
Rare
Weight
1 lb