Anvil

Many metal workers use anvils as part of their every day jobs. A Blacksmith's anvil is particularly sturdy (weighing in at a hefty 100 pounds) while more intricate metal workers such as farriers or goldsmiths require smaller anvils (50 pounds and 10 pounds, respectively).
Item type
Tool
Weight
10lb-100lb
Base Price
5 gp

Anvil Tricks (Combat)

Copied from Pathfinder and posted here for easy reference.


Benefits

In addition to the feat or skill requirements listed for each of these tricks, you must have the Equipment Trick (anvil) feat. You may use these tricks with any anvil weighing 50 pounds or more.
Counterweight (Climb 5 ranks)
You can use your anvil as a counterweight when you climb a rope or chain to reduce your Climb DC by 5.
Improve Armor (Craft [armor] 5 ranks)
You can spend an hour with your anvil and a suit of non-magical metal armor to temporarily increase the armor’s armor bonus by 1. This bonus ends after the next time the wearer is hit.
Quick Fix (Craft [any] 5 ranks)
You can spend 1 minute with your anvil and a metal item with the broken condition to remove the broken condition from the item for 1 hour. The item does not recover any hit points, and at the end of the hour it regains the broken condition and loses an additional 1d6 hit points (unless properly fixed by then).
Smash Through (Improved Bull Rush)
When you end your move adjacent to a closed door, you can open the door as part of your move action (instead of as a separate move action) by smashing it with an anvil as you move. If the door is stuck or locked, you must succeed at a bull rush combat maneuver check that exceeds the door’s break DC.