Bear Trap
These circular traps have spiked teeth pointing upwards. When a creature steps within the centre of the mechanism, the hemicircles snap together around the creature's ankle, causing 2d6+3 points of damage and halving the creature's speed (or holding the creature in place if the trap is attached to a solid object). The trap can be escaped with a successful DC 20 Disable Device check, DC 22 Escape Artist check, or a DC 26 Strength check.
Item type
Trap