Flytrap Leshy

Flytrap leshys are relatively rare in Ruslavia, flytraps having been introduced to Ruslavia by sailors in Moss Covia, from abroad.
Encompassed species
Languages spoken

CR 4

Flytrap Leshy

Plant(6) Neutral (Small) Plant, Wilderness Spirit
Initiative: +6 Senses: Low-light vision; Darkvision (60ft) ; Perception +11

Defense

AC: AC 17, touch 13, flat-footed 15 (+2 Dex, +4 natural, +1 size)
HP: 39 6d8+12
Fortitude: +7 Reflex: +4 Will: +4
Immune: electricity, mind-affecting effects (charms, compulsions, morale effects, patterns and phantasms), paralysis, poison, polymorph, sleep, sonic and stun DR: fire 5

Offense

Speed: 20 ft
Melee: bite +7 (1d4+1 plus 1d4 acid and digest)   2 flytrap hands +7 (1d3+1 plus 1d3 acid and digest)
Ranged: acidic spittle +7 (1d4 acid and digest)   Digest: A creature that takes acid damage from a flytrap leshy’s bites or spittle must succeed at a DC 15 Fortitude save or become sickened for 1d4 rounds. The save DC is Constitution-based.
Special Attacks: sneak attack +1d6

Statistics

Str 12, Dex 15, Con 14, Int 10, Wis 15, Cha 15
Base Attack: +4 CMB: +4 CMD: 16
Feats: Combat Reflexes (2 additional attacks of opportunity), Improved Initiative, Weapon Focus (bite)
Skills: Intimidate +8, Perception +11, Stealth +6 (+10 in wetlands) Survival +0 (+4 in wetlands)
Languages: Druidic, Plantspeech (Flytraps), Sylvan
SQ:

Amalgam

Multiple flytrap leshys can combine themselves temporarily into a single creature, to a maximum of 25 leshys. Each leshy beyond the first grants the amalgam 1 Hit Die, and it gains a size category at 9, 12, 18, and 30 Hit Dice. The amalgam has a number of bite attacks equal to the number of bites of all component leshys combined, but only two flytrap hands attacks. If the amalgam drops below 0 hit points, it dissolves, and the damage is divided among the component leshys.

Change Shape

Can transform into a small flytrap, with results similar to treeshape. Can assume plant form or revert to its true form as a swift action.

Pass Without Trace

Does not leave footprints or a scent trail while moving. Tracking is impossible by non-magical means.

Verdant burst

Explodes on death healing all plants and plant creatures within a 30ft radius 1d8 hit points.

Ecology

Organization: Solitary or cluster (4-8)