Headchomper Trap
CR 3 ; XP 800
Type mechanical; Perception DC 20; Disable Device DC 22
Effect Atk +10 melee (2d6+3 jaws snap shut around the victim and limit mobility to within 15 feet of trap site; the trap can be escaped with a DC 20 Disable Device check, a DC 22 Escape Artist check, or a DC 24 Strength check.
Type mechanical; Perception DC 20; Disable Device DC 22
Effects
Trigger location; Reset manualEffect Atk +10 melee (2d6+3 jaws snap shut around the victim and limit mobility to within 15 feet of trap site; the trap can be escaped with a DC 20 Disable Device check, a DC 22 Escape Artist check, or a DC 24 Strength check.
Item type
Trap