Leaf Leshy

Leaf leshys tend to the well-being of trees, whether natural stands or cultivated orchards. In appearance, they have soft, pulpy-looking bodies and wear clothing made of dozens of leaves. Larger leaves cover their shoulders, often giving them the appearance of wearing cloaks, and most adorn their relatively featureless heads with helmets made from pine cones, nuts, or fruit rinds. This leafy layer of clothing functions as masterwork padded armor for a leaf leshy, but not for any other creature. Leaf leshys love to play at war. When not laboring on their trees, they wheedle any companions to engage in mock duels with their twig spears, resorting to private weapon drills when they must. In actual battle, they are much more cautious, sticking to cover and harrying their foes with hit-and-run tactics, as they have a strongly developed sense of self-preservation.

Stats

Leaf Leshy (CR1/2; 200XP)

N Small plant (leshy, shapechanger). Init +1.
Senses
Darkvision (60ft), Low-light vision; Perception +1.

Defense

AC 13, touch 12, flat-footed 12 (+1 armour, +1 Dex, +1 size)   hp 5 (1d8+1)   Fort +3, Ref +1, Will +1   Immune Electricity, sonic, and plant traits (all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms), paralysis, poison, polymorph, sleep, and stun).

Offense

Speed 20 ft., climb 10 ft., fly 10 ft. (clumsy) ; Glide: A leaf leshy cannot use its fly speed to hover. When flying, a leaf leshy must end its movement at least 5 feet lower in elevation than it started.   Melee shortspear +2 (1d4-2/19-20)   Ranged seedpods +2 touch (1 plus deafen)
Special Attacks
Seedpods Leaf leshys sprout explosive acorns, pine cones, or other seedpods, and can hurl these as ranged attacks. A seedpod has a range increment of 10 feet and detonates on contact to deal 1 point of bludgeoning damage (this damage is not modified by Strength). Anyone struck by a seedpod must succeed at a DC 11 Fortitude save or be deafened for 1 round. The save DC is Constitution-based.
Spell-Like Abilities
(CL 2nd; concentration +3)   Constant—pass without trace

Statistics

Str 6, Dex 13, Con 12, Int 5, Wis 12, Cha 13   Base Atk +0; CMB -3; CMD 8
Feats
Weapon Finesse
Skills
Fly -1, Stealth +5 (+9 in forests and jungles), Survival +1 (+5 in forests and jungles)
Languages
Druidic, Sylvan; Plantspeech (trees)
Special Qualities
change shape (Small tree; tree shape)   Verdant burst When slain, a leaf leshy explodes in a burst of fertile energies. All plant creatures within 30 feet of the slain leshy regain hit 1d8 points.
Encompassed species
Related Organizations
Related Myths
Languages spoken

Growing a Leaf Leshy

Leaf leshys are usually grown under the shade of fruit or nut trees. To grow a leaf leshy, the maker plants an acorn and pine cone together, then mounds up leaves, sticks, and needles around them. When first born, a leaf leshy has no armor, leafy cape, or weapon, but can construct them from available materials given a day and left to its own devices (no Craft check required).   CL 5th; Price 1,000 gp  

Ritual Requirements

Cost 500gp
Skillset
Knowledge (nature) 5 ranks
Spells
magic stone, plant growth, summon nature’s ally I
Skill check
Knowledge (nature) DC 12