Lotus Leshy

The Lotus Leshy, also sometimes called a Lily Leshy, dwells on or near water, creating small lilypads as it steps across the liquid surface.
Encompassed species
Languages spoken

CR 5

Lotus Leshy

Plant(7) Neutral (Small) Plant, Wilderness Spirit
Initiative: +6 Senses: Low-light vision; Darkvision (60ft) ; Perception +14

Defense

AC: AC 20, touch 18, flat-footed 17 (+2 Dex, +1 dodge, +4 Wis, +2 natural, +1 size)
HP: 52 7d8+21
Fortitude: +8 Reflex: +4 Will: +6
Immune: electricity, mind-affecting effects (charms, compulsions, morale effects, patterns and phantasms), paralysis, poison, polymorph, sleep, sonic and stun Aura:

Tranquility

DC 15, 10 rounds
Exudes a calming aura within a 20-foot radius, which functions as calm emotions (Will DC 15 negates). A creature that succeeds at the save is immune to that leshy’s aura for 24 hours. The save DC is Charisma-based.

Offense

Speed: 30 ft, lily pad stride
Melee: slam +8 (1d4)
Ranged: seed spray +8 (1d3 nonlethal/x3 plus dream pollen)
Special Attacks:

Dream Pollen

Can expel pollen in a 15-foot cone. All creatures within the cone (as well as those who take damage from seed spray) must succeed at a DC 16 Will save or fall asleep for 1d4 rounds. The save DC is Constitution-based.

Seed Spray

Can shoot several seeds at targets within 30 feet. It can shoot up to 6 seeds as a standard action, dividing the seeds as it chooses among targets in range. Each seed deals 1d3 points of nonlethal damage. The leshy rolls a single attack roll to determine the accuracy of all of the seeds in the spray. The attack has a ×3 critical multiplier, and the leshy makes only one roll to confirm a critical threat.
Space: 5 ft Reach: 5 ft

Statistics

Str 10, Dex 15, Con 16, Int 16, Wis 19, Cha 15
Base Attack: +5 CMB: +4 CMD: 21
Feats: Dodge, Improved Initiative, Skill Focus (Knowledge [religion]), Weapon Finesse
Skills: Diplomacy +9, Heal +11, Knowledge (religion) +13, Stealth +6 (+10 in aquatic terrain), Survival +0 (+4 in aquatic terrain)
Languages: Druidic, Plantspeech (Lotuses), Sylvan
SQ:

Change Shape

Can transform into a lotus, with results similar to treeshape. Can assume plant form or revert to its true form as a swift action.

Lily Pad Stride

When crossing water or other liquids that do not destroy plants, the leshy's footsteps create aquatic plants capable of supporting its weight and that of any creature of its size or smaller that is following it. The leshy can walk across these liquid surfaces without any fear of stumbling (though if knocked prone, dragged under, or otherwise pulled off its feet it still sinks in the liquid).
Any creature of the leshy's size or smaller can attempt to follow it by making a DC 10 Acrobatics check every round. Each such check allows it to move at half its normal land speed. If the creature takes a -5 penalty on its check it can move at its normal speed. If a creature fails an Acrobatics check, or if a creature that’s larger than the leshy attempts to follow, it falls through, damaging the plants. Each time a creature falls through, all subsequent creatures take a cumulative -5 penalty on their Acrobatics checks when traveling across that particular stretch of plants.

Pass Without Trace

Does not leave footprints or a scent trail while moving. Tracking is impossible by non-magical means.

Verdant Burst

Explodes on death healing all plants and plant creatures within a 30ft radius 1d8 hit points.