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Sunhill Principality

Homeland to the elves today, the Sunhill Principalities, are home to the greatest military force on the continent of Abeir. The Principalities encompass the entirety of the Scorched Valley desert. Bordered on the north by the upper dragons teeth mountain range, on the south by the Ze’nelta Lowlands hills, the Silver River to the West, and the edge of the continent and the Prism Air Sea to the East.   The principality is the central nation of Abeir. It was originally an elven settlements in the middle of a lush forested area but the events of the Great Calamity turned this once fertile land into a vast desert. Sunhill city is the capital and it sits dead center on the top of a mesa surrounded by the now dried river bed of the former scythe river. The God Scar lies to the south of the mesa and serves as an eternal reminder of the Great Calamity.

Demographics

Similar demographics to that of the capital city.  
  • elves 65%
  • halflings 13%
  • humans 7%
  • half-elves 5%
  • dwarves 5%
  • gnomes 3%
  • half-orcs 1%
  • other 1%

Government

Stratocracy   Currently governed by the sixth (6th) Grand Duke General Ulder Ravengard. The city is a Stratocracy, a government ran by the military. Though some may call it a military dictatorship the city has prospered under the Grand Duke Generals for thousands of years.  The Principalities and the city of Sunhill is ruled by the Grand Duke General with input from the General‘s Assembly.   The Grand Duke General is chosen only at the death of a previous Grand Duke. Once a Grand Duke dies a contest, known as the Generals Duel, is held among all eligible soldiers in the Red Army. The winner of the General’s Duel is bestowed the title, rank, and authority of Grand Duke General.   The General’s Assembly consists of Red Army Generals who advise the Grand Duke on all manners of the principalities. They are chosen by the Grand Duke from all of the Red Armies Generals. One for each of the Principalities and five additional Generals for a total of 19 Generals. (This number is not set in stone and has reached as high as 21 but never less than 15). Since the end of the True War the generals that do not reside in a Principality will stay within the Sunhill Embassies in the cities of the Abeirian Alliance (with one staying in Sunhill Proper).   All matters of law are handled by the military and if the crime is serious enough such as treason, it is heard by a Military tribunal in the capitol city of Sunhill by the General’s Assembly and sometimes the Grand Duke General themself. Common crimes are dealt with by members of the local Judge Advocate General Corps (JAG’s). This is a unit of soldiers specially trained in military justice and the laws of Sunhill. Experienced JAG’s will serve as judges in courts of inquiry and courts-martial.

Districts

Ironreach Grindrock Fort Red Summit Coppermore Bad Canyon Braveflats Firebend Crushing Gate Serenity Fort Glimmerfalls Nine Towns of Silver Lake         Shandar         Dougan’s Hole         Easthaven (Western Half)         Telermaine
Founding Date
1389 AC
Type
National Territory
Population
Est. 200,000
Inhabitant Demonym
Principallians
Owner/Ruler
Ruling/Owning Rank

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Articles under Sunhill Principality


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