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Wilderness of the Beastlands

The name Happy Hunting Grounds was given to this plane by those that first scried it, assuming the abundant and varied game and wildlife would be a sportsman's paradise. But the native inhabitants of this plane were all capable of speech and comparable to humans in range of intelligence. Some of the most intelligent creatures could even wield magic. All natural creatures and their giant versions from the Prime Material Plane, including mammals, birds, fish, reptiles, amphibians, insects, and invertebrates, excluding enchanted creatures and monsters, were represented here, and they called their home the Beastlands. The Beastlands had three layers, all heavily forested with normal and giant trees, plants, moss, and fungi. Each layer had its own time of day which never varied. Weather was regionally distributed and provided all manner of conditions for the habitats of all creatures. Weather in one region did not affect adjacent regions, so an arid desert could exist next to a snowy winter region for example. Any attempt to control the winds, weather, or atmosphere was countered by those airborne creatures who lived in the region. Another form of life unique to the Beastlands were the mortai, also known as the "faces in the clouds". They appeared as cumulus clouds with large humanoid faces and could communicate with anyone if they so wished. The mortai were considered very wise and could converse on most any subject. They also had complete control over the air and weather. Their origin was unknown but it was thought they might be collections of good and somewhat chaotic spirits. Those three layers are: Krigala, Brux, and Karasuthra.
Type
Dimensional plane

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