The Adventure Academy

History

The academy was started in the year 1900 by the gods Hercules, Heimdall, & Torm in an attempt to show the world that exploration and adventure are better goals to aim for as well as to assist the world as a whole. The three gods request a certain amount of gold per mission to place it on the boards for adventurers. Hercules and Torm usually manage how much gold should be offered while Heimdall is the one who decides the difficulty. In exchange for gold, adventurers are allowed to trade in their gold to receive a magical item gifted by one of the three gods. They have recruited several different races that have been blessed with immortality as long as they always live within the walls of the Adventure academy or the areas known as Anzen'na Kūkan. Anzen'na Kūkan’s are huge castles or areas within major cities throughout the world that are meant only for adventurers. The guidelines and rules are as follows. There have been 2.1 Million people who have become adventurers since 1900. Of these 2.1 Million only 1.4 Million are still alive today. So less than 1% of the world's entire population attempt to join the Academy/Guild.
In the year 1940 the world saw its first potential attack from the Dragon Countries. The Adventure Academy sent its first Platinum Adventurers to go on their greatest mission to stop a monstrous threat. When they arrived back from their mission it was a complete success. They were given the status of Champions. From there they went on to do their own things after the event and only one of them was an active member for the Guild while another has "taken the challenge" to restart from a lower rank but upon joining a new group, that member is now dead after only one week of resurfacing to the known world. The other 5 members have disappeared and have not been seen since 1948.

Education

RULES of the Adventure Academy
  • ALL Adventurers must complete two years at the academy located within the Republic of Rhenzeck.
  • All applicants must be above the age of 18.
  • Adventurers during their time at the academy will be given food, drink, and comfortable places to stay except for the 6 month trial period of a simulation of being a part of a mission.
  • All applicants must live and stay within the academy for those two years, leaving the academy is subject to auto termination of eligibility and the 3 gods will remove all knowledge learned from and about the academy.
  • Upon graduation the three gods will determine who the adventurers party with, if the party loses a member they shall be replaced by an acceptable applicant to compliment the team.
  • Also upon graduation every member of the team is given a scroll with their team members names, age, height & weight, class they mastered in, and ranking within said class.
Type
Educational, School/Academy

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