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House Rules

Automatic Successes/Failures: Nat 20s/1s are automatic successes/failures.   Elven Accuracy Feat: To be balanced later.   Health: When leveling up and rolling health, if you get a 1, you can reroll.   Flanking: Standard rules, get ADV if exactly across from another party member.   Multiple spells per turn: (Patch 1.1) Only one spell per turn.    Lucky Feat: No.   Planar Shift: Shifting planes for spells WILL make sense within this campaign, although said magic is nearly unheard of.   Potions: Can be drunk as a bonus action. Drinking more than one potion will be subject to the Mixing Potions rules.   Teleport: Due to a certain Kobold, manmade teleporting is not a thing. Don't worry, fast travel will be unlocked eventually.   Company Position Checks: Cannot use buffs (e.g. Guidance) to make checks related to your position, nor can other players give you ADV by helping. If it's related to your company position, you gotta do it by yourself.  
Consent Checklist  
  • Hearing about sexual assault happening to other NPCs is fine, but sexual assault will not happen to Playable Characters
  • Party cannot pimp
  • No onscreen sex
  • No children death
  • No murder hobos
  • Avoid player combat, compromise
  • No flirt with de Triton or the literal child

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