Ancestor's Day
Filtrim packed his bags. Clean socks, clean robe, the special spellbook, an undershirt, and a few odds and ends to make him look more official. He was excited. "This is the first time I get to officiate at the Ancestor's Day as a wizard in my own rights." he thought to himself as he left his room at the college.
An hour later, he boarded the airship that would take him to the village of Stanchmoor where he had secured a room at the inn so he could rest before the very important celebration the day after. The airship had the usual crowd. A few merchants, a couple of people returning to their birhtplace for the Ancestor's Day and the crew. Nothing out of the ordinary.
Entering the inn, Filtrim realised that one of the people onboard the airship must have had very nimble fingers, as he couldn't find his pouch and that meant no coins for the evenings supper. Grumbling he went to bed without eating, but as he started to think about the celebrations the next day he smiled to himself. Perhaps he could find the ancestors of the thief, and ask them if they could help him get his money back?
Once a year, all over the Kingdom of Sanres, people learned in the art of necromancy set up stalls decorated with colourful ribbons near the graveyards in the villages, towns and cities. Here they sit in solemn silence until someone walks up to them to inquire on their ancestors. Using their spells, the caster, known for the day as the Conduit, contacts the ancestor in question, and works as a mediator until the spell is over. The skill it takes to cast the spell (aka the level of the spell) determines how large a donation one should give to the caster, and the rich usually donate more so the poor can get the cheapest spells for free.
Most commonly cast is the Speak with Dead, cast on a dearly departed to sort out any inheritance and other legal issues. There have also been cases where noble families, and a few poor souls torn asunder by grief, has paid large sums of money for a Raise Dead, a Resurrection or even a True Resurrection spell, but that has more often than not been more trouble than anything else as the deceased suddenly find themselves back among the living.
Less than serious Conduits have cast Animate Dead and even Reincarnate, causing a lot of trouble both for the familiy of the deceased and the village they did it in. Casting those spells during Ancestor's Day is illegal, and punishable with a hefty fine. Most of the Conduits find that their customers often have the same questions. "Are they happy?", "Did they suffer in the end?" and other questions that can be answered with a bit of smoke and mirrors for those with lesser funds if one feels like telling a little lie for gold. And of course, there are so-called Conduits that are charlatans who wouldn't be able to cast a spell if their life depended on it, but who are good at cold reading so they manage to con the customer out of their hard earned money.
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