Military action
18 years after the First Great War, the Dwarves had still not received the freedom Toclomar had promised them. Dwarvish armies had formed the majority of Toclomar's armies (and casualties) in the Great War, and so the Dwarves were incensed at the lack of recognition.
18 years after the First Great War, the Dwarves had still not received the freedom Toclomar had promised them. Dwarvish armies had formed the majority of Toclomar's armies (and casualties) in the Great War, and so the Dwarves were incensed at the lack of recognition. They vented their anger in their usual manner, invading the Goblins. In an effort to spark a second war between Toclomar and Westerel, they attacked the Goblin city of Zeyph and laid siege to it. Both Westerel and Toclomar promptly washed their hands of the matter, and puttered around seeking 'diplomatic solutions' and offering aid to their subjects in the form of 'technical advisory'. The goblins sent retribution forces to the Dwarvish countryside (or mountainside) and started a brutal gorilla warfare campaign. The Dwarves, in their stubbornness, refused to make negotiations and intended to drive the Goblin's forever from their homeland. Only with the intervention of the aging king Hadar, was a treaty agreed upon: Zeyph would henceforward be a Dwarvish possession, and renamed Dwarvenholm. The Goblin's once again promised to never encroach further into the mountains (just as they did after the first Dwarvish-Goblin war) and the Dwarves were granted full citizenship in the kingdom of Toclomar. The Goblins received (were forced to accept) freedom and utility of government from the kingdom of Westerel, and are officially a vassal of Westerel to this day.