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Dhampir

Basic Information

Biologische Eigenschaften

Die Lebenserwartung eines Dhampirs ist abhängig von der Rasse ihrer sterblichen Hälfte, aber dennoch stark durch die Unsterblichkeit des Vampirs beinflusst. Dadurch altert der Körper eines Dhampirs alle 5 Jahre nur um ein Jahr.

Genetik und Vermehrung

Der Halb-Vampirismus der Dhampire kann einige verschiedene Ursachen haben. Wobei die häufigste Variation, die des Abkömmling eines Vampirs und einer "sterblichen" humanoiden Rasse ist.

Ernährung und Gewohnheiten

Neben den natürlichen Fähigkeiten, die die Dhampire erhalten, erben sie auch den berüchtigten Blutdurst eines Vampirs. Diesen müssen sie recht regelmäßig mit dem frischen Blut einer lebenden Kreatur stillen, um Schwächeanfälle, Kontrollverlust oder gar den Tod zu vermeiden.
Lebenserwartung
Rassenabhängig

VRGR, Homebrew

Dhampir

ability score increase: Increase one ability score by 2 and increase a different one by 1, or increase three different ability scores by 1. If you are replacing your race with this lineage, replace any Ability Score Increase you previously had with this.
age: Your lifespan is determined by your legacy race. Although you age at a slower rate. For every 5 years that pass, your body ages only 1 year.
Size: Medium
speed: 35 ft.
Languages: You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. If you are replacing your race with this lineage, you retain any languages you had and gain no new languages.
race features:
Creature Type. You are a Humanoid.
  Ancestral Legacy. If you replace a race with this lineage, you can keep the following elements of that race:
any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it.
If you don't keep any of those elements or you choose this lineage at character creation, you gain proficency in two skills of your choice.
  Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness as shades of gray.
  Deathless Nature. You don't need to breathe, drink or eat. To gain the benefits of a long rest, you can spend 4 hours doing light activity.
  Spider Climb. You have a climbing speed equal to your walking speed. In addition, at 3rd level, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.
  Sunlight Sensitivity. You have disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when you, the target of the attack, or whatever you are trying to perceive is in direct sunlight.
  Forbiddance. You can’t enter a residence without an invitation from one of the occupants.
  Dhampir Hunger. Although you're not a full Vampire, you still hunger like one and need to keep yourself sustained with fresh blood.
You need to regurlary feast on the blood of a humanoid. Doing so sates your hunger for 1d4+2 days. Feeding on any other creature, that isn't an undead or construct, will suffice to temporarily still your hunger for the current day.
For every day you fail to sustain yourself with blood, you gain one level of exhaustion that can only be removed by feeding on a humanoid.
The DM may add additional consequences for stilling your hunger on non-humanoids over an extended period of time up to their digression.   Vampiric Bite. Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient. You add your Constitution modifier, instead of your Strength modifier, to the attack and damage rolls when you attack with this bite. It deals 1d4 piercing damage on a hit. While you are missing half or more of your hit points, you have advantage on attack rolls you make with this bite.
When you attack with this bite and hit a creature that isn’t a Construct or an Undead, you can empower yourself in one of the following ways of your choice:
  • You regain hit points equal to the piercing damage dealt by the bite.
  • You gain a bonus to the next ability check or attack roll you make; the bonus equals the piercing damage dealt by the bite.

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