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Sarendell

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Sarendell is a continent ruled by 6 major kingdoms, with the majority of trade flowing through the most central realm. To the North-East, Gartirdor houses snow-peaked mountains and fine ores. Slightly further North and Westward, Isfandiil's tundra harbors a sturdy, elven community. East of Sarendell's center hosts a great forest and a generally nomadic people, known as the Kingdom of Quell. West of Sarendell's center lies the great plains of Belgond, a place filled with grain and farming folk. To the South is the largest kingdom (land wise) in Sarendell, Zond, house of the barren lands. Zond has a variety of lands ranging from deserts to swamps and pockets of everything in between. In the center of all these kingdoms is Sarren, the bridge of realms.   Sarren has a long history detailing how it was built into what it is now, but that is a story for another place. More importantly, Sarren currently bridges most kingdoms to their further reaches, maintains most of the governing functions of Sarendell, and hosts a fine medley of races and customs. In terms of buildings and population, Sarren is the largest kingdom. In terms of land, Sarren is a hill spotted plains, with various wooded regions spread throughout.   Zond (South) houses a large history known for harboring lost artifacts and knowledge. Zond is known for its swampland and vast deserts, both of which are prone to consuming the less wary adventurers and various histories.   Belgond (West) is the largest farming region in the entirety of Sarendell, known for its kind hearted folk and delicious grain. Belgond hosts the largest human population in all of Sarendell, most of which are willing to take in total strangers with little concern for the costs of food and hearth. Historically, all the realms in Sarendell rally behind Belgond in times of need or war, which has raised a people who expect nothing less from the wanderers outside their door. Population wise, Belgond hosts less people than Zond, due to the large land dedication to agriculture.   Quell (East) is known for its nomadic people who focus on their arts and strong tribal laws. Quell has various satellite towns spread throughout it that are used for trade and in rare circumstances, settling down. The towns lack inns, instead foreign and domestic travelers are urged to help maintain any buildings they stay in as payment for the respite. As for population, Quell's has a large number of dwarves and humans with numbers that are hard to track, mostly due to the vast number of tribes roaming throughout the land who have various stances on how involved in government they should be.   Isfandiil (North-West) seats arcane knowledge and most documented information. The dense elven population resides in some handful of cities strategically located throughout Isfandiil. Since the icy tundra covers near all of Isfandiil, the elves have adopted a similar disconnected coldness in their laws and culture. In terms of population, near all the elves of the Sarendell come from Isfandiil or or return to Isfandiil to settle down later in life.   Gartirdor (North-East) harbors an accepting people who regularly adopt outcasts in order to bolster a cultural diversity. The more north-east you go, the more dwarven traditionalism overcomes the outcasts' cultural impact.

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