Session 2
After making a shady deal with a mysterious bard in the sleeping mushroom our adventurers prepare for the venture ahead. After waiting a night on edge they set out in the morning. The journey through the wooded area goes quite swimmingly thanks to Wild's great navigation skills of the area ( for being such an introvert to civilization, they become at ease in the woods). About a days worth of travel go by and the party's mission that was given to them is putting doubts in their heads. Was this going to be the end or some tragic fate?? The adventurers set up camp for the night and a new member of the party suddenly appeared on Lazarus's head! Sheik, the red pseudodragon, is known for his stubbornness and love of sweet treats. He will only do favors for you willingly if said treats are given to him! The party finally settles down for the night watching smoke billow from the sky. While most sleep Lazarus takes watch, noticing that some figure was floating in the sky, in a panic he wakes Alkinn and she assures him that it was probably nothing and to get some rest.
As the morning arrives, the party is ready to go and capture someone important. As they get closer and closer to the encampment everyone suddenly comes across a clearing. In the clearing there is a large fey circle made of mushrooms. In the circle there seems be be a large goblin encampment. Sheik flies up and counts a total of 10 - 12 goblins taking up residence within the circle. The party steps into action and during the battle a large humanoid Hobgoblin appears from the center and shoots rays of magic at everyone. The battle is eventually won by knocking out the Hobgoblin in the center and finishing off the rest of the goblins. While looting, the party finds something legendary in the encampment, a staff of fireballs! The Hobgoblin is then hog tied and carried back to the village. A night passes and the Hobgoblin suddenly becomes conscious, he then convinces Alkinn to remove the gag around his mouth and explains to the party that the bard in the village is not what he seems. He explains that, after some bad deals, Darpon was forbidden to hurt him unless someone defeated him in a battle, kind of like a game. After explaining this, he says that Darpon is the son of The Great Fey King, making the bard prince and eventually, lord of the Game Court. The party then askes the Hobgoblin what Darpon is after. Regrettably, he tells the party he swallowed it out of spite. Annoyed, Izen tries to formulate a way to get the stone out of the Hobgoblin... out of fear, he passes out again. The party with their newfound knowledge slowly gets some well deserved rest for the day ahead.
As the party starts to head back to the town of Yolgst, they notice there is a eerie magical fog in the air. The woods and village seem unnaturally quiet. In the middle of the village stands Darpon, clapping and cheering on the approaching party which meets him with sharp glances. His tone all of a sudden turns sour as he demands the Hobgoblin. The party unwillingly give him the Hobgoblin and watch as, with a lift of one hand, Darpon holds the Hobgoblin in the air demanding the stone from him. Feeling brave or possibly just knowing his fate, the Hobgoblin spits in his face and says with a half assed smiles that it's somewhere Darpon couldn't get to. Angered, with a flick of his finger, Darpon turns the Hobgoblin into dust and a glinting stone shard falls to the ground. Putting it in his pocket the prince's mood changes into light humor. Keeping his word, everyone receives their requested reward for completing the game. Muta gets a book describing the world largest thieves guild (but they can't read this). Wild receives a pot with ever-growing flowers, Izen receives a staff of resurrection (its... cursed). Lazarus gets the wisdom he asked for though, almost dies in the process. Then Darpon turns to Alkinn, who never said what she wanted, and asks what reward she desires, in which she demands that the prince give her the stone shard he had just pocketed. His look turns into dread... then into anger as he backs away, revealing a twisted version of himself. Fey however, always keep their word so angrily he hands the stone to Alkinn. With a whirling cloud of fog, the prince proposes that, whoever collects all the stones first, gets to wish the other out of existence like another game. A twisted smile stretches his face and the party watches as he blinks out of sight.
Once the prince is gone, Dum bursts out from his smithy wearing full plate armor, and weilds a huge spear shouting for the demon to "come and fight me!!!". The party calms him down after a moment and he asks Alkinn if they needed to tell him anything. Alkinn and Muta, not wanting preying ears to hear, asks if they can talk in private. Izen, with Lazarus limping at his side, wanders to The Sleeping Mushroom inn to let Lazurus get some rest, and to wake the rest of the town up from a magical slumber. Alkinn and Muta explain to Dum the whole situation and notice as Dum seems to be a lot more than he seemed. He describes his experience with the Game Court and also mentions a friend that might be able to help the party with the stone situation. The black smith then tells the party to head for the City Of Nore where his friend, Sogen, was last seen. He marks Alkinns thumb with a magical insignia as he explains this is the best way to get him to talk but not to show it to anyone not a part of the organization. Taking in this information, the party prepares for the journey ahead, praying to whatever deity they followed, that they might make it out of this alive.
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