Flying Whale
Basic Information
Anatomy
Growth Rate & Stages
Ecology and Habitats
Dietary Needs and Habits
Additional Information
Geographic Origin and Distribution
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Barrel Roll. The Flying Whale expends a large amount of gas from one side, causing it to do a barrel roll, allowing it to nimbly dodge out of attacks that make it make a dexterity saving throw. Slam. Melee Weapon Attack: +10 to hit, reach 5 ft, 1 target, Hit: 15(2d8 + 7) [Bludgeoning] damage. Tail flick. Melee Weapon Attack: +10 to hit, reach 5 ft, 1 target, Hit: 15(2d8+7) [Bludgeoning] damage. The target must also make a Strength saving throw, if failed they are thrown 30 ft in the direction of the whales choosing. Gas shot. Ranged Weapon Attack: +9 to hit, range 60/120 ft, 1 target Hit: (4d6 + 7) [Force] damage. The whale fires a shot of compressed hydrogen in a direction from one of the many holes on its body.
Fall. The Flying Whale spends up to its movement to move directly downwards by expelling a large amount of gas, allowing it to quickly drop.
The Flying Whale has access to legendary actions that it can use at the end of another creatures turn. All expended legendary actions are returned at the start of the Flying Whales turn. Fall (1/3 Legendary actions). The Flying Whale uses it fall action Tail Flick (1/3 Legendary Actions). The Flying Whale uses its Tail Flick attack Gas shot (1/3 Legendary Actions). The Flying Whale uses its Gas Shot attack.
Giant beasts of burden used by the people of Tempeste for travel and cargo.
Aquatic, Air
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