RR - Setting Rules
CONVICTION: Heroes gain Conviction Tokens that can be used to add a d6 to a Trait
or damage roll. Conviction is awarded for triumph (overcoming a great obstacle
important to that character), and tragedy (a personal setback, death of a friend or
ally, etc).
FANATICS: Enemy thugs take the damage for their masters.
GRITTY DAMAGE: When Wild Cards take a Wound, they roll on the Injury Table and apply the results. Also when hit with Heavy Weapons
HARD CHOICES: The GM’s characters only get Bennies when the heroes spend theirs.
WOUND CAP: Wild Cards never suffer more than four wounds from a single hit.
FANATICS: Enemy thugs take the damage for their masters.
GRITTY DAMAGE: When Wild Cards take a Wound, they roll on the Injury Table and apply the results. Also when hit with Heavy Weapons
HARD CHOICES: The GM’s characters only get Bennies when the heroes spend theirs.
WOUND CAP: Wild Cards never suffer more than four wounds from a single hit.
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