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Party Connections

At my table it is important that the characters have preexisting connections and reasons to be together, unless the campaign calls for something different. When I started doing this inner-party conflict dramatically decreased at my table. And the players love these options.   Feel free and foll on these tables for all the characters at the table. Or pick and choose what you like to fit your backstory.   Roll a d6 first to determine which main table to roll from, then roll the die suggested by the second table.  

1. Relationship of Service

Roll the Dice
1Servants or apprentices to the same master/teacher
2Trained together
3Met on a pilgrimage, caravan, or journey
4Follow (or followed) the same faith or cult
5Blessed by the same church
6In service to the same monarch/court/government
7Went to the same university/academy/training hall together
8Each seek the same goal
9Business associates together
10Each traveled widely with the same patron

2. Relationship of Fellowship

Roll the Dice
1Business associates, current or former
2Hunting companions
3Longtime adventuring companions
4Contractor and employer
5Members of a guild
6Drinking buddies
7Gaming or gambling associates
8Traveled somewhere together

3. Relationship of Friendship

Roll the Dice
1Friend of a friend
2Childhood Friends
3Friendly Rivals
4Best friends
5From the same hometown or region
6Neighbors
7A former friend long lost
8Raised in the same orphanage/family/community together

4. Relationship of Family

Roll the Dice
1Distant cousins
2Siblings
3Related by marriage/adoption
4Close family—uncle/nephew, parent/child, grandparent/grandchild
5First or second cousins
6Family friends

5. Relationship of War

Roll the Dice
1Served on same side in the last war
2Reluctant allies
3Former enemies
4Veterans of a skirmish or war
5Friendly competitors
6A blood debt/oath still needs to be repaid
7Served on opposite sides in the last war
8Fought together to protect their area from maradaurs/raiders/pirates
9Refugee & helping hand
10Refugees together

6. Relationship of Intrigue

Roll the Dice
1Know each other by reputation only
2Former inmates (prison, asylum, or captivity) or former inmate and captor
3Criminal connections
4The only survivors
5Witnesses to a crime/assassination
6Romantic competitors, current or former
7Victims of the same crime/criminal
8Happened to be in the same place and in trouble at the same time

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Cover image: Races of Eberron by Wayne Reynolds

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