Divine spheres, quick reference guide
There are thirteen divine spheres that theurgists and favored souls can use. Each sphere has five levels of power. You have to learn the ● power before you can learn ●●. You have to learn the ●● power before you can learn the ●●● dot power and so forth and so on.
Every divine sphere uses the same attribute + ability combination for all powers. Again, Divination is the soul exception which can use a wide variety of different attribute + ability combination depending on the oracle's means of contacting the divine.
Sphere List with their casting dice pools
Animal (Charisma + Animal Ken)
Augmentation (Charisma + Survival)
Crafts (Manipulation + Crafts)
Divination (Perception + Enigmas/Theology)
Healing (Charisma + Medicine)
Hexing (Manipulation + Enigmas/Theology)
Necromancy (Stamina + Enigmas/Theology)
Plant (Charisma + Hearth Wisdom)
Protection (Wits + Enigmas/Theology)
Purification (Stamina + Hearth Wisdom)
Spirit Magic (Charisma + Enigmas/Theology)
Weather (Stamina + Survival)
Wrath (Strength + Enigmas/Theology)
Favored Spheres
Each of the Nine specializes in different aspects of nature and civilization and each of the Nine has preferences in how they interact with mortals. A divine spell-caster is not required to learn any of the magic favored by his or her divine patron, but divine spell-casters get a -1 difficulty bonus when using their divine patron’s favorite spheres.
Maylar: Animal, Hexing, Wrath
Mera: Healing, Protection, Purification
Korus: Animal, Divination, Plant
Nami: Divination, Hexing, Weather
Greymoria: Crafts, Hexing, Necromancy
Khemra: Divination, Purification, Wrath
Zarthus: Augmentation, Crafts, Hexing
Hallisan: Augmentation, Crafts, Wrath
Phidas: Crafts, Protection, Purification
Pantheon: Choose three of the following: Augmentation, Crafts, Divination, Hexing, Purification, Protection, and/or Wrath
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