Fennella grew up on the streets of a large Kantoca city and was basically born into a family of low lives but with a tiny smidgeon of honor who sympathized with
Zarthus' Lanterns giving them a bit of a values to keep them ground. Also, they were
skilled low lives who were able to teach Fennella to survive on the mean streets.
Fennella robbed from rich assholes and gave a modest percentage to help the downtrodden while keeping the dragon's share of the loot herself. One day she stole from the wrong target, an mobster who put a price put on her head in retaliation. After narrowly avoiding a few bounty hunters, she opted to leave
the land of Kantoc and sought to disappear into the
Border Baronies Region as many pursued people have done before her.
by Me with Hero Forge
Fennella RPG Stats
Willpower 6
Dexterity 4, Strength 3, Stamina 2, Appearance 3, Charisma 2, Manipulation 3, Intelligence 2, Perception 2, Wits 3
Simple Abilities: Alertness 1, Animal Ken 1, Athletics 2 (+1 parkeur), Brawl 1, Dodge 2, Empathy 1 (+1 falsehoods), Etiquette 1, Expression 1 (+1 persuasion), Intimidation 1, Investigation 1, Leadership 0, Legerdemain 3 (pick pocket +1), Stealth 3, Subterfuge 1
Trained Abilities: Archery 3, Commerce 1 (+1 black markets), Crafts 0, Enigmas 0, Hearth Wisdom 0, History 0, Medicine 0, Melee 2, Performance 0, Politics 0, Ride 1, Sailing 0, Seneschal 0, Survival 1, Theology 1
Rare Abilities: Disable Device 1 (+1 locks)
Merits: Sneak Attack!, Shield Proficiency
Flaws: Contract Marked
Character Health Levels: OK, OK, OK, -1, -1, -2, -2, -3, -5, Incapacitated
Character Build Breakdown
20 freebie points +3 Flaws, -5 Merits, -6 extra Willpower, -10 extra abilities, -2 six specializations
Possessions
Weapons
Fennella typically fights with her long bow or with arming sword in one hand and a shield in the other.
Arming Sword, difficulty 6 to attack or parry with, 6 dice of base damage
Dagger, difficulty 6 to attack with, difficulty 7 to parry with, 5 dice of base damage, also throwable and concealable.
Long Bow, difficulty 6 to shoot with. 6 dice of base damage. It takes a partial B-action to reload.
She typically travels with twenty arrows in her quiver and another twenty in her pack.
She normally wears light armor (gambeson), three soak dice, +1 Fatigue check difficulty.
Other Gear Owned
Backpack, bedroll, small tent, utility knife, small spade, three changes of clothes (one utilitarian, one casual, one fancy), 30 silver pieces, 50 copper pieces, 50 feet of silk rope, two simple torches, flint and steel, whetstone A week of rations, two water skins, a wine skin, set of lock picks, any other reasonable gear the player comes up with I overlooked.
2 Healing Potions, each potion will heal three levels of damage. The potion must be consumed all at once, the three levels of healing cannot be split up. (worth 65 silver each)
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