Flesh Golems by the Numbers
Base Cost
4 foot tall flesh golem (frankengnome) 30 gold
6 foot tall flesh golem 60 gold
8 foot tall flesh golem 120 gold
10 foot tall/long flesh golem 250 gold
Rotting flesh -50%
Enhanced Dexterity +50%
(+2 Dexterity)
Proficient in melee combat/tool use +25%
(Melee=Brawl)
Proficient in shield use +10%
Talks +100%
(substitute in possessor’s Charisma -1, Manipulation -1, plus all their social abilities, Appearance 1)
Extra limbs +50%
(reduced multi-action penalty, grappling bonus, +2 feats of Strength checks)
Extra eyes +25%
(+1 Perception, +2 Alertness)
Claws or fangs +25%
(Strength +2 lethal damage)
Working wings for gliding +50%
Full flight capability +150%
Light armor +50%
(+2 soak)
Medium armor +100%
(+4 soak, hard target)
Heavy armor +200%
(+6 soak, hard target)
Default Flesh Golem, ~4 feet tall
Willpower 4 Lethal Soak 5
Dexterity 3, Strength 4, Stamina 5, Appearance 0, Charisma 1, Manipulation 1, Intelligence 1, Perception 2, Wits 2
Abilities: Alertness 2, Athletics 3, Brawl 3, Dodge 2, Melee 0, Stealth 3
Special: 2 extra soak dice against bashing damage
Health Levels: OK, OK, OK, OK, -1, -1, Destroyed
Default Flesh Golem, ~6.5 feet tall
Willpower 4 Lethal Soak 6
Dexterity 3, Strength 6, Stamina 6, Appearance 0, Charisma 1, Manipulation 1, Intelligence 1, Perception 2, Wits 2
Abilities: Alertness 2, Athletics 3, Brawl 3, Dodge 2, Melee 0, Stealth 2
Special: 2 extra soak dice against bashing damage
Health Levels: OK, OK, OK, OK, OK, -1, -1, -1, Destroyed
Default Flesh Golem, ~8 feet tall
Willpower 4 Lethal Soak 7
Dexterity 3, Strength 7, Stamina 7, Appearance 0, Charisma 1, Manipulation 1, Intelligence 1, Perception 2, Wits 2
Abilities: Alertness 2, Athletics 3, Brawl 3, Dodge 2, Melee 0, Stealth 2
Special: 2 extra soak dice against bashing damage
Health Levels: OK, OK, OK, OK, OK, OK, -1, -1, -1, -1, Destroyed
Default Flesh Golem, ~10 feet tall
Willpower 4 Lethal Soak 8
Dexterity 3, Strength 8, Stamina 8, Appearance 0, Charisma 1, Manipulation 1, Intelligence 1, Perception 2, Wits 2
Abilities: Alertness 2, Athletics 3, Brawl 3, Dodge 2, Melee 0, Stealth 2
Special: 2 extra soak dice against bashing damage
Health Levels: OK, OK, OK, OK, OK, OK, OK, OK, -1, -1, -1, -1, Destroyed
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