Geelak the tengku naturalist

Geelak was born in the Barony of Platinum Peak. He didn't have quite the instincts or tenacity to compete with other tengku merchants of the Platinum Consortium, maybe he had a smidgeon too much compassion for the downtrodden to be a truly successful merchant.   His parents knew this, and they weren't going to let their son become a common laborer. They apprenticed him to become a physician, letting him channel his unfortunate altruistic tendencies into something that can make a good income. At Platinum Peak, there are plenty of illnesses and mining accidents to call for a physician.   Geelak had a good head for medicinal knowledge, but on his first trip into wilderness to join his mentor to forge for medicinal healing herbs, Geelak decided he enjoyed foraging in the wilderness more than he enjoyed treating patients, and he can make similar income become occasionally he stumbled on to valuable reagents. This ultimately caused him to leave Platinum Peak and end up wandering the Border Baronies Region as a whole.  
Unfortunately, reagent hunting in the remote wilderness is not without its dangers. After running afoul of some brigands once and barely talking them into letting him live and barely managing to sneak away, Geelak bought a long sword and got some rudimentary instruction. He hopes the sword is big enough to dissuade attackers in the first place. Also, a two handed weapon compensates for his mediocre upper body strength. His innate tengku agility makes up partially for his limited training and experience.
    Geelak RPG Stats   Willpower 5   Dexterity 3, Strength 2, Stamina 2, Appearance 2, Charisma 3, Manipulation 3, Intelligence 4, Perception 3, Wits 2   Simple Abilities: Alertness 2, Animal Ken 2, Athletics 1, Brawl 1, Dodge 1, Empathy 2, Etiquette 2, Expression 2, Intimidation 0, Investigation 1, Leadership 0, Legerdemain 1, Stealth 2, Subterfuge 2   Trained Abilities: Archery 0, Commerce 1 (+1 from racial ability), Crafts 0, Enigmas 0, Hearth Wisdom 3, History 0, Medicine 3, Melee 1, Performance 0, Politics 0, Ride 1, Sailing 0, Seneschal 0, Survival 3, Theology 0   Character Health Levels: OK, OK, -1, -1, -2, -2, -3, -5, Incapacitated   Character Build Breakdown   20 freebie points -4 (extra Willpower) -12 (extra abilities) -4 (being a tengku)  

Possessions

  Weapons   Geelak normally fights with his long sword. He does not own a ranged weapon. Because tengku have an agility bonus, Geelak gets a -1 difficulty modifier in his favor with attack and parry rolls, already factored into the stats below.   Long Sword/Bastard Sword, difficulty 5 to attack or parry with, 7 dice of base damage.   Dagger, difficulty 5 to attack, 6 to parry with, 4 dice of base damage.   He typically wears light armor, leather in his case, which provides three soak dice, and carries a +1 penalty to Fatigue checks.   Backpack, bedroll, small tent, utility knife, small spade, two changes of clothes 50 silver pieces, 50 copper pieces, 30 drams of reagents (good as money in some circles), two simple torches, flint and steel, whetstone, a week of rations, two water skins, healers kit, various medicinal and edible herbs, 50 feet of silk rope, any other reasonable gear the player comes up with I overlooked.   2 Healing Potions, each potion will heal three levels of damage. The potion must be consumed all at once, the three levels of healing cannot be split up. (worth 65 silver each)
Current Location
Species
Year of Birth
1820 CE 18 Years old
Circumstances of Birth
Korus' Zodiac Year, Mera's Zodiac Month
Children
Sex
male
Eyes
green
Hair
none
Skin Tone/Pigmentation
black feathers
Height
5'0"
Known Languages
Common, Elven


Cover image: by Me with Hero Forge
Character Portrait image: by Me with Hero Forge

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