So you want to play a human?
Humans are the default Scarterran race. They are vanilla, a blank canvass. A blank canvass has no meaning but at the same time it has infinite meeting. A blank canvass can become anything. A human character can adapt to any character concept you can dream up.
In most cases if you want a Scarterran character based on a popular media fictional character you like, it is usually easier to use a human as the baseline if you want to play an ersatz version of Van Helsing, Samurai Jack, Conan the Barbarian, Arya Stark, Black Canary, or almost anyone from pop culture because most pop culture characters are humans or at least human-like.
Commissioned Scarterra Air couple by Diana Rahfoth
Elegant in their Simplicity
Commissioned Scarterra Earth couple by Diana Rahfoth
The Scarterra d10 system is built around human beings being the default. That means humans have no innate special powers but they don't have any weaknesses either and start out with their full freebie point allotment, freebie points that you can use to buy magic, or more Attribute points, or more Ability points or magic, or Merits.
A player is not expected to know everything about Scarterra as a setting or Scarterra as a ruleset but you should have a good grasp of what your character can do and what his/her background is. If you are a new player to Scarterra or d10 based RPGs in general, playing a human gives you less to keep track. If you are an experienced and you want to play some one with highly unusual powers or a highly unusual background such as a Spirit Loa or a half dragon legacies or a Warlock with a slew of crazy Merits and Flaws it is often easier to paint these exotic traits on the simple canvass that is a human.
Setting Immersion
Most of the time, not all of the time, but most of the time, Scarterran adventures are going to take place in or near lands where humans are the majority race.
This means two things. First, your character can usually blend in with the crowd easier most of the time barring extenuating circumstances. Second, you have a lot more options for picking your character's homeland, family, social class, training background, and the like. Social Merits and Flaws are a useful storytelling tool for any player character but human PCs have more options here so you have more options.
Commissioned Scarterra Fire couple by Diana Rahfoth
Commissioned Scarterra Water couple by Diana Rahfoth
If the game is political or intrigue based in nature or even just a little pollical, you'll want your character to have some ties to at least one or two wider groups and it is easier to justify this for most human characters.
There are more nations and tribes to choose from for human characters than other characters. Also, pretty much every single religious faction, criminal cartel, guild association, and political interest group has human members, so your character can have friends or enemies in a wide variety of groups. Even groups such as the Elven Empire has a large human minority. The Mondarian humans are tightly integrated with Mondarian dwarves. The Order of Delas may be run by gnomes for gnomes, but it does have human members. The point is, you can fit humans pretty much anywhere, even places where humans are the minority.
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