Straw and Ragdoll Golems by the Numbers
Base Cost
Child’s straw doll 25 silver
Human sized scarecrow 50 silver
Straw knight on a straw horse 150 silver
Straw giant 500 silver
Negligible Strength -25%
(Strength is 0 or 2 for a giant)
Enhanced Dexterity +25%
(+2 Dexterity)
Proficient in melee combat/tool use +50%
(+2 Melee)
Proficient in shield use +10%
Talks +100%
(substitute in possessor’s Charisma -1, Manipulation -1, plus all their social abilities)
Fire retardant straw +50%
(Full Stamina soak against fire)
Increased weight and durability (rag doll in place of straw) +100%
(Full Stamina soak against bladed weapons, two extra bruise levels, human-like resistance against knockdowns and grapples)
Default Scarecrow Golem, Doll Sized
Willpower 3 Lethal Soak 1, none against fire
Dexterity 2, Strength 1, Stamina 3, Appearance 1, Charisma 1, Manipulation 1, Intelligence 1, Perception 2, Wits 2
Abilities: Alertness 1, Athletics 2, Brawl 2, Dodge 2, Melee 0, Stealth 3
Special: 3 extra soak dice against bashing damage, all falling damage is bashing
Health Levels: OK, OK, -1, Destroyed
Default Scarecrow Golem, Human Sized
Willpower 3 Lethal Soak 2, none against fire
Dexterity 2, Strength 2, Stamina 5, Appearance 1, Charisma 1, Manipulation 1, Intelligence 1, Perception 2, Wits 2
Abilities: Alertness 1, Athletics 2, Brawl 2, Dodge 2, Melee 0, Stealth 2
Special: 3 extra soak dice against bashing damage, All falling damage is bashing
Health Levels: OK, OK, OK, OK, -1, Destroyed
Default Scarecrow Golem, Straw Knight
Willpower 3 Lethal Soak 3, none against fire
Dexterity 2, Strength 3, Stamina 6, Appearance 1, Charisma 1, Manipulation 1, Intelligence 1, Perception 2, Wits 2
Abilities: Alertness 1, Athletics 3, Brawl 2, Dodge 2, Melee 0, Stealth 1
Special: 3 extra soak dice against bashing damage, All falling damage is bashing
Health Levels: OK, OK, OK, OK, OK, -1, -1, Destroyed
Default Scarecrow Golem, Giant Sized
Willpower 3 Lethal Soak 4, none against fire
Dexterity 2, Strength 6, Stamina 9, Appearance 1, Charisma 1, Manipulation 1, Intelligence 1, Perception 2, Wits 2
Abilities: Alertness 1, Athletics 3, Brawl 3, Dodge 2, Melee 0, Stealth 1
Special: 3 extra soak dice against bashing damage, All falling damage is bashing
Large Size, -1 difficulty to hit, +1 difficulty penalty to stealth, high resistance to grappling and knockdowns.
Health Levels: OK, OK, OK, OK, OK, OK, OK, -1, -1, -1, -1 Destroyed
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