Straw and Ragdoll Golems by the Numbers

Base Cost Child’s straw doll 25 silver   Human sized scarecrow 50 silver   Straw knight on a straw horse 150 silver   Straw giant 500 silver   Negligible Strength -25% (Strength is 0 or 2 for a giant)   Enhanced Dexterity +25% (+2 Dexterity)   Proficient in melee combat/tool use +50% (+2 Melee)   Proficient in shield use +10%   Talks +100% (substitute in possessor’s Charisma -1, Manipulation -1, plus all their social abilities)   Fire retardant straw +50% (Full Stamina soak against fire)   Increased weight and durability (rag doll in place of straw) +100% (Full Stamina soak against bladed weapons, two extra bruise levels, human-like resistance against knockdowns and grapples)
Default Scarecrow Golem, Doll Sized     Willpower 3 Lethal Soak 1, none against fire   Dexterity 2, Strength 1, Stamina 3, Appearance 1, Charisma 1, Manipulation 1, Intelligence 1, Perception 2, Wits 2   Abilities: Alertness 1, Athletics 2, Brawl 2, Dodge 2, Melee 0, Stealth 3   Special: 3 extra soak dice against bashing damage, all falling damage is bashing   Health Levels: OK, OK, -1, Destroyed       Default Scarecrow Golem, Human Sized   Willpower 3 Lethal Soak 2, none against fire   Dexterity 2, Strength 2, Stamina 5, Appearance 1, Charisma 1, Manipulation 1, Intelligence 1, Perception 2, Wits 2   Abilities: Alertness 1, Athletics 2, Brawl 2, Dodge 2, Melee 0, Stealth 2   Special: 3 extra soak dice against bashing damage, All falling damage is bashing   Health Levels: OK, OK, OK, OK, -1, Destroyed       Default Scarecrow Golem, Straw Knight   Willpower 3 Lethal Soak 3, none against fire   Dexterity 2, Strength 3, Stamina 6, Appearance 1, Charisma 1, Manipulation 1, Intelligence 1, Perception 2, Wits 2   Abilities: Alertness 1, Athletics 3, Brawl 2, Dodge 2, Melee 0, Stealth 1   Special: 3 extra soak dice against bashing damage, All falling damage is bashing   Health Levels: OK, OK, OK, OK, OK, -1, -1, Destroyed       Default Scarecrow Golem, Giant Sized   Willpower 3 Lethal Soak 4, none against fire   Dexterity 2, Strength 6, Stamina 9, Appearance 1, Charisma 1, Manipulation 1, Intelligence 1, Perception 2, Wits 2   Abilities: Alertness 1, Athletics 3, Brawl 3, Dodge 2, Melee 0, Stealth 1   Special: 3 extra soak dice against bashing damage, All falling damage is bashing   Large Size, -1 difficulty to hit, +1 difficulty penalty to stealth, high resistance to grappling and knockdowns.   Health Levels: OK, OK, OK, OK, OK, OK, OK, -1, -1, -1, -1 Destroyed


Cover image: Symbol of the Nine by Pendrake

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