Hunter
At the Mortal level, Hunter Knacks improve your ability to pursue and track a target and avoid detection when on the hunt. Hunter Knacks are driven by the concepts of pursuit and perception against a single target, called the quarry.
Like Creator Knacks, Hunter Knacks do not need a literal stalked target. Figurative stalking — be it chasing down a malevolent Kami hidden in construction blueprints or pursuing a black hat hacker through a mainframe. So long as there is opposition, it’s sufficient for Hunters to pursue.
Apex Predator: When a target of lower Tier who you have been pursuing attacks you or otherwise attempts to hunt you in return, increase the difficulty of all Stunts they apply against you by 1. If this target is your quarry, increase it by an additional +1.
Eyes in the Blinds: Spend Momentum to invest a fraction of your power into a small token (a coin, a figurine, dice, an arrowhead, etc.). Place this token anywhere in a Field you are aware of, and for as long as it remains in place you have the power to observe the goings-on in the Field as if you were present. This lasts for the duration of a day in-game time, or for a session of play, whichever is longer. You do not have to deliver the token yourself and may send an ally or animal companion to deliver it instead. If the token is destroyed or otherwise removed from the Field, the effect ends. The Difficulty to notice the token is equal to your Hunter Calling dots.
Internal Compass: You always know your precise direction — whether that be navigating while on foot or driving a car, or working your way out of a petty God’s labyrinthine prison. You do not ever have to roll to navigate somewhere or to find your way out of being lost. If you are entrapped in a magical maze, make a Clash of Wills with 2 Enhancement.
Keen-Eyed Predator: When you enter a Field, you extend your senses to determine what might await you. Ask one question from the following list for free. You may roll your Knack Skill and spend one success per additional question. The Storyguide must answer these questions honestly:
- What kinds of hazards (such as terrain) are present?
- Where is the nearest exit?
- Where is the safest way in?
- How many hostile enemies are present?
- Who (or what) is the biggest threat?
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