Almë
Physical Description
General Physical Condition
Almë is lean and lithe, although not much stronger than the average Elf. He is generally quite healthy, and can survive a severe beating.
Facial Features
Attractive
Physical quirks
Tends to get motion sick, so he isn't a fan of boats and ships. Carriages can also give him trouble on rough roads.
Special abilities
He is a mage, with Plant Spells and a couple of Earth spells.
Apparel & Accessories
He wears enchanted gambeson armor in purple and grey.
Specialized Equipment
He has an enchanted staff that used to be his wife's. It has the Staff spell on it, the Staff of Power spell, Deflect 1 spell, and contains a 10 point exclusive powerstone on one end. It is Very Fine and Balanced.
Mental characteristics
Personal history
Almë lived in the Elven village of Nendo Lantasírë (Lake of Falling Waters) not too far from Pelloth, in the Altasirya river valley. It was a settlement of perhaps 500 or so people, situated on the shore of a lake, and built in a typical Elven style, with flets, platforms, and structures suspended or attached to the trees. Growing up, he’d always been asked to help with tending the various plants that made up an Elven settlement. But he was young, and restless, and when he became a young man, he joined the Tondene Imperial Army. However, he found that this wasn’t the life he wanted, so after his contract was over he went back home. He wanted to go back to tending plants. He became the Elven equivalent of a farmer, although their system of farming was more like an intensive style of gathering. He also tended to the defensive plants that formed the primary barrier that kept enemies and animals out of the settlement. On occasion, he helped his wife, Viryalassë, build and repair the buildings of the settlement, which were mostly grown out of living, shaped branches.
Viryalassë was a much better mage than he (M3), and she discovered a new trick using a combination of spells from the Plant and Earth Colleges. Almë didn’t understand fully what she was doing, despite her trying to explain it. His thaumatology expertise wasn’t sufficient for him to understand how she could take the essence of earth and infuse it into woody plants, strengthening them beyond even Essential Wood’s capabilities, and making them resistant to fire as well. Being a kind soul, without greed or jealousy, she shared it with a mage’s guild, thinking that if this technique was widely adopted, settlements in forests wouldn’t be as susceptible to wildfires. This proved to be a mistake. Viryalassë was the smarter and better mage of the pair of them, and Almë loved her deeply. The mages’ guild attacked, in order to steal the idea and gain a monopoly, and while he tried to fight them off, he didn’t succeed. They killed his wife, and thought they had killed him, but he managed to survive. With vengeance on his mind. He doesn’t know which mage guild it is, or where they are located. But he is determined to find out.
Armed with his wife’s staff, he set off to search for this wife’s killers. He’s not the best mage, or the most powerful. And for the moment, his melee skills that he learned while in the army are his main go-to skill set. But that will change. He’ll have to learn how to be a better mage if he is going to prevail. Being good with a weapon is one thing, but in order to survive against the guild he has decided is his enemy, he will need more than that.
Gender Identity
Male
Sexuality
Heterosexual
Employment
Gardener and Woodshaper. He tended the plants around the town, both foodstuffs and defensive. He also helped with building repairs and construction.
Accomplishments & Achievements
Survived an attack by powerful mages...somehow. Now he wants revenge (and perhaps justice).
Mental Trauma
He feels guilty about not being able to save his wife, and is obsessed with finder her killer(s) and ending them. He suffers from nightmares about the incident, and he sees her dying most nights, reliving the horror over and over again.
Intellectual Characteristics
He displays an almost overwhelming sense of confidence, and believes that he can do anything he puts his mind to.
Morality & Philosophy
He won't harm innocents, but he has no qualms at all about harming the guilty. He has the unfortunate trait of occasionally losing control of himself in dangerous situations, and will almost blindly attack his foes.
Personality Characteristics
Motivation
Primary: to find his wife's killers, and kill them.
Secondary: help people
Current Status
Trying to find out who killed his wife
Current Location
Species
Age
351
Date of Birth
Heatdaze 16
Birthplace
Nendo Lantasírë (Lake of Falling Waters)
Children
Current Residence
Itinerant
Gender
Male
Eyes
Green
Hair
Blonde
Skin Tone/Pigmentation
Light brown
Height
6'2" (1.88m)
Weight
151 lb (68.6 kg)
Belief/Deity
Elven pantheon, primarily Lethen
Related Reports
- Adv Log Session 33: The Capture of Zorion Clemens
- Adv Log Session 34 Adventures in Botany!
- Adv Log Session 40: Dwarfchat, Finally
- Adv Log Session 42: Looking for Kallia in Dwarfchat
- Adv Log Session 43: The Cause of the Disappearances
- Adv Log Session 44: Taid Takes a Fall
- Adv Log Session 47: The Catacombs
- Adv Log Session 48: The Catacomb Fight
- Adv Log, Session 30: The Breathstealer, Part 1
- Adv Log, Session 31: The Breathstealer, Part 2
- Adv Log, Session 32: The End of the Breathstealer, and Shadowing Zorion Clemens
- Adv Log, Session 35: Lytan's Mill
- Adv Log, Session 36: On the River to Dwarfchat
- Adv Log, Session 37: On the River to Dwarfchat, Part 2
- Adv Log, Session 38: On the River to Dwarfchat, Part 3
- Adv Log, Session 39: On the River to Dwarfchat, Part 4
- Adv Log, Session 45: Document Retrieval Specialists
- Adv Log, Session 46: The Shardmeet at the Meadow
- Adventure Log 18: The Cult of the Cannibal Goblins, Part 4
- Adventure Log 19, The Cult of the Cannibal Goblins, Part 5
- Adventure Log, Session 15, The Cult of Cannibal Goblins, Part 1
- Adventure Log, Session 16 The Cult of the Cannibal Goblins, Part 2
- Adventure Log, Session 17 The Cult of the Cannibal Goblins, Part 3
- Adventure Log, Session 20, The Game of Shards, Continued
- Adventure Log, Session 21, A Game of Shards, Part 3
- Adventure Log, Session 22 Investigating the Letters
- Adventure Log, Session 23 Lennerd Fountainsmith
- Adventure Log, Session 24, Lennerd's Lab
- Adventure Log, Session 25 Lennerd's Lab, Part 2, and the Search for JC
- Adventure Log, Session 26 Trying to Get Nathan by Sneaking into Isleton
- Adventure Log, Session 27: Trying to Find Nathan
- Adventure Log, Session 28: Almë Gets Visited By Some Old "Friends"
- Adventure Log, Session 29: Meeting Ruby and Her Dog
imperial
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