English to Kler'naktha Dictionary
(While I format this properly, I can send you an rtf version of this file that is actually readable.)
Linguistic rules:
Descriptive words go in front of the word they modify; there is no limit on the number of modifying words.
The modifiers are attached to the described word, separated by apostrophes. Example: "strikes deep" is translated as "ss'karl'knthrir", which, literally, is "deepstrike".
Negations are also connected to the word they modify, but trailing the modified word.
Possessives go just in front of the word they modify.
Pluralities are expressed by adding "-sa" to the end of the word.
The apostrophe is pronounced as an extremely short "i", if at all.
mace lek
magic tal
male (usually part of a name) rghh
marquess kalnar
master kelkt'h
Master of Blood Kelkt'h od'n Tskaa
mate/spouse zhorak'n
may gnnth
me nal'ye
medic, or torturer sralt'h'l'nikha
medium/average sero
merchant (lit. "trade-worker") neriss'l'nikha
mind naraghh
mine (possessive) rho'haa
minute ch'tok
mischief chut
mistake/error chaas
Mistress of Love Ssaal'ke od'n Ssaal
mobile (a line unit) yrrgh
month chuth
more yrkn
mortar tehargh
most yrkn'chayth
most (lit., "more-[precedence]") yrkn'chayth
mother aassi
Mother of All Eggs Aassi od'n S'thnaar Yaltnsa
mountain grarl
mute (lit. "speaks-not") klant'h'non
Mute One/She Who Speaks Not Klant'h'non'ker
myth (lit. "sacred-story") zralk'h'suktaghh net tuhkat never raktak nine hil nomad/rural aahk nor ot north dhro nose/snout nithargh nostril nitharr not non nothing noltha now/present snnthr
ocean (lit., big-salt-water) drekr'knath'sl'ssi of od'n on kron one inn one hundred krita one thousand krilta only chrak or rakt orange kaski
pain urrch paint (lit., "body-not paint") nlan'non'slada paper (lit. "wood-sheet") keech'sara parents takkonen partition (lit. "weak-wall") seri'nehk't past yenkan people kler'nakthasa person kler'naktha pick/spike kinth place rokar plains, dry ch'taaghh plains, not dry rakala plant tahar plate stoka poetry (lit. rhyme-story) donar'suktaghh possibility (lit. "possible-thing") ohek'laas possible ohek power risht'h prayer l'kthys prey (lit., hunted-one) k'glhakshi'inn primary (a line unit) trhkrgh probability (lit. probable-thing) chek'laas probable chek psionics (lit. mind-powers) naraghh'risht'hsa
quiet/silent zhiss
red skaha religion/philosophy zralk'h'tiharsa revenge kehktaa river ekssi rock, heated ch'tag rock/stone tethar roof kuk't'h run anhk
sacred zralk'h salt knath sand naka sand dune, shifting sorasak sand dune, stable chush't scale paint slada scales (as in those of an animal) nhaha Sea Mother Drekr'knath'sl'ssi'aassi seaweed t'kul second (precedence) thek'chayth second (time unit) orn serf kuhkta seven gralth shadow holnar she/her ker sheet sara shelter, rock tethlan shield sareh shifter ogran'ke sibling neharr silver l'rraah singer (lit. song-weaver) rish'kaa six kull sixty haass skill satha sky/air thala slave nukkt slinger t'ksha'ke slow holnor small glhan so that thrgr solid glhek song rish south ethrhk spear kehktaghh speech/language skaar't spell (lit., cast-magic) ghhrek'tal spine (vertebra) lok'h spine/quill/spike rayruhn spirit l'atha staff (aides) serasa staff/pole tuhktaghh storm ch'chaghh Stormbringer Ch'chaghh'sethke'ha story/tale suktaghh storyteller (lit. tale-talker) suktaghh'klant'h'ke streambed, dry chrachan striving klanth'nok strong nerag sword (in general) suhkta
tableware (not found in Skaar't'aahk) soka tail att'k tail blade at'nal tail mace at'lek tail spike at'kinth tattoo (more like scale engraving) hakton ten hralt'h the d'g the kick-tailstrike maneuver rosar'gralt'h the movement of grass in the wind rushkahlshush The People (Reptilefolk) D'g'kler'nakthasa the sex act/copulation ssaalssi there glhat these ghud thing laas third arhk'chayth thirty hana this krer those ghudhn thought tihar three arhk thunder sokaaghh Thunderclaw, a martial arts form sokaaghh'lhakshi time sarho time of day to rest in desert (midday) ch'taa time of day to sleep (night or cold time) chaag time to travel in desert (evening) resar time to travel in desert (morning) resan timer tekh'ha Timeshifter Sarho'ogran'ke to seen to affix/attach chayt'h to attack sakran to attend rehkit to be arrghi to be able ukatuk to begin/start chaghht'h to bite/eat k'rgnnch to block kil to break ch'taagk to breathe rehar to bring sethke to build ohanik to burn sarkho to call orna to cast ghhrek to choose ch'tan to climb/change altitude slad to climb/change rank or position rarn to close/shut nokerr to create chach to cry/weep ch'tak to cut/wound srelt'h to defend chush to destroy with malice kulsh to disembowel slaak to dodge konar to draw (a picture) chatak to dream rasar to drench hakthr'ssi to drink gl'lp to dry ch'taglh to embrace/hug ossnal to end/cease/stop thagrek to fall haktaarr to find retar to fix ogrek to fly (involuntarily; usually ballistic) kulak to fly (under one's own power) kulikan to forget (lit., remember-not) tayth'non to freeze rakad to give raltha to go thok to greet lak to hatch ossek to have ornal to heal rohkt to hear nahargh to illuminate/light up ssoreh to jump/leap rayk to keep g'rrh to kick (lit., foot-strike) kaalnor'knthrir to kill ghhraha to know uarna to lie down chi to list chran to live suhka to love, or love itself ssaal to make/change/bend/warp laak to make/create chat'h to miss keenthr to open kel to paint orrhe to parry killen to part (say goodbye) ch'ton to play otnal to poke kosh to protect hakte to put on makeup or scale paint orr'h to put on tattoos orrna to read chagrek to recover/recuperate sora to remember tayth to rest cha to rhyme, or the rhyme itself donar to run sorsa to rush, hurry stosha to save rihtk to shift ogran to shoot (similar to fly ballistic) kul'tek to shout rayn to show lekk to slash dol'yha to sleep zhass to sling/throw t'kshaa to spend saka to spin/twist/rotate rosar to stand ith'kaa to strike/hit knthrir to strive klanth to swim tr'kll to talk/say/tell/speak klant'h to tear (cut raggedly/pull apart) chraach to think tihargh to throw (same as fly ballistic) kulak to tilt ch'tal to time tekh to trade/transact neriss to transform/shapeshift chan to use lokan to wait zek to walk eethn'r to watch/see oglhn to weave kaa to wet haktalssi to will (as in "I will do it") l'een to win/be victorious chaghh to work l'nik to write raked to write/scribble ratad tomb nirag Tombkeeper Nirag'sero'ke tooth hral treasure leksan tree tahargh tribe hreesh true kaard twenty daltha two thek
vanguard (a line unit) sath vine tesh
wall nehkt war erhat'ka warden (lit. watcher-lord) oglhn'ke'kallak warm (lit., less-hot) traal'ka'ss warrior/soldier (lit., war-worker) erhat'ka'l'nikha watcher oglhn'ke water sl'ssi we/us lad weak seri wealth zuan weapon thralt'h week shuth west tesk what udne when leghta where nara white shaa who tahl why yarn'teh window tukt wiroi klaan wood keech worker l'nikha
year orr yellow sk'lo you an yours aarho
zero, none naltha
Reptile Folk Linguistic Notes
They do not use the following letters: B, C, F, J, M, P, Q, V, W, X. They do have a few extra: ""ghh"" which is a throat-scraping sound (sounds like someone clearing their throat "glh", which is a glottal sound (sounds like "gluh", but made in the back of the throat, with the "u" barely pronounced and "t'h", which is pronounced like a very distinct "t".Linguistic rules:
Descriptive words go in front of the word they modify; there is no limit on the number of modifying words.
The modifiers are attached to the described word, separated by apostrophes. Example: "strikes deep" is translated as "ss'karl'knthrir", which, literally, is "deepstrike".
Negations are also connected to the word they modify, but trailing the modified word.
Possessives go just in front of the word they modify.
Pluralities are expressed by adding "-sa" to the end of the word.
The apostrophe is pronounced as an extremely short "i", if at all.
Vocabulary: English —> Kler’naktha
English | Kler'naktha |
---|---|
a | luh |
a hydra; military officer | taargha |
acrobatics | raal'dha |
aide/assistant | sera |
Air Lord | Thala Kallak |
alive | ohelik |
all | s'thnaar |
always (past actions) | nanglho |
always/forever (future actions) | nant'ha |
an excellent area for hunting | hel |
anarchy (lit. chaos-living-place) | nehghh'suhka'rokar |
and | seth |
architect | sarka'ohanik'ha |
armor | ronar |
army | naythsa |
auxiliary (a line unit) | ekkr |
axe | nal |
English | Kler'naktha |
---|---|
back | ohan |
bad | ikkerl |
bane | seritak |
barbarian (lit. not-civilized) | ghh'non |
baron | kalleen |
baronet | kaltha |
battle (lit., small-war) | glhan'erhat'ka |
because | slak'd |
Beginner of Life | Chaghh'ke od'n Kral |
beginning/start | orne |
between | dassik |
beverage (pureed meat, wine, and honey, served hot) | klaak'n |
beyond | zahn |
big/large | drekr |
birth home | sarokaa |
black | k'tant |
blood | tskaa |
blue | s'slrg |
body | nlan |
book | naraglh |
brain | ultrch |
bringer | sethke'ha |
brown | gherro |
building | rishtik |
but | hakto |
by | ah |
English | Kler'naktha |
---|---|
cactus, barrel | nohsh'ka |
cactus, edible (prickly pear) | rakaden |
cactus, non-spiny (no-poke) | kosh'non |
cactus, saguaro | shahsh |
cactus, spiny (lit., poke-pain) | kosh'urrch |
Caller of Thunder | Orna'ke od'n Sokaaghh |
castle (lit. big-strong-building) | drekr'nerag'rishtik |
ceiling | nera |
chaos | nehghh |
Chooser of Mischief | Ch'tan'ke od'n Chut |
Chooser of the Slain | Ch'tan'ke od'n d'g Charaha |
civilization/urban | ghh |
clan | zok'h |
claws | lhakshi |
clutch (of eggs) | k'yaltn |
cold | kor'ss |
color | ghr |
cool (lit., "less-cold") | traal'kor'ss |
count (rank/title) | kallen |
crap, feces | ghek |
creator | chach'ke |
crest | ratak |
crossbow | kulka |
cut/wound | sralt'h |
English | Kler'naktha |
---|---|
Dark One | Sk'tan'kerghh |
Darkbane | Sk'tan'seritak |
darkness | sk'tan |
day | na'kt'h |
dead | chath |
death | gralt'h |
Deathbringer | Gralt'h'sethke'ha |
deep | ss'karl |
deity | darrh |
denotes future tense | 'lon |
denotes past tense of a verb (-ed) | glho |
denotes precedence | chayth |
denotes present tense (-ing) | 'nok |
door | chat |
dragon; military officer | raan |
dream | enthr |
duke | kallek |
Dwarf (lit., low-worker) | nokar'l'nikha |
English | Kler'naktha |
---|---|
ear | nahar |
Earth Warden | Tl'kn Oglhn'ke'kallak |
earth/land | tl'kn |
east | ksra |
Eater of Souls | K'rgnnch od'n L'atha |
egg | yaltn |
eight | grer |
Elf | ghhrelt'h |
empty | unghla |
end | thalgren |
enemy | thassa |
evil | rhat'k |
eye | ishn |
English | Kler'naktha |
---|---|
false | loduk |
family | nerish |
fast | dokar |
fate | charr |
Fatefixer | Charr'ogrek'ha |
fewest/least | traal'chayth |
field/space | glhaas |
fifth | dal'ye'chayth |
fifty | haalnor |
fin | raysad |
fire | alka |
Firelord | Kallak'alka |
first | inn'chayth |
fish | ssorka |
five | dal'ye |
fixer | ogrek'ha |
flash flood | cheghh |
flood (lit., "slow flood") | holnor'cheghh |
flux/change | chelk |
Fluxwatcher | Chelk'oglhn'ke |
food animal | aask |
food dish (blood stew) | n'ktikorak |
food dish (poultry) | seenak |
food dish (spicy noodles, etc.) | taaghhk |
food dish (squid with garlic) | nah'kal'nari |
fool | kehk |
foolish | kehkt'h |
foot | kaalnor |
for | raysar |
fortification (lit. "strong building") | nerag'rishtik |
forty | nat'h |
four | hal |
fourth | hal'chayth |
front | oss |
future | dakk |
English | Kler'naktha |
---|---|
giant | haal'nar |
glory | dosar |
Goblin | nekigi |
gold | r'ro |
good (as in excellence) | nharihti |
good (opposite of evil) | zatektl |
grass | chet |
great | otkal |
Great Architect | Otkal'sarka'ohanik'ha |
Great Mother | Otkal'aassi |
greed | odrak |
green | krou |
group | tohk |
English | Kler'naktha |
---|---|
hand (of a non-clawed race) | lhakshi'non'lhakshi |
hard | tahk |
hatchling/baby | chral |
he/him | kerghh |
head | nol'dha |
headache (lit., "brain-pain") | ultrch'urrch |
heart | i'ann |
here | neeth |
hers | kera |
high (as in height or altitude) | kol |
his | kerghha |
home | sarka |
horn | cho |
horse | aythya |
hot | ka'ss |
hour | ogrin |
how | lent'h |
Human | dal'yha |
hunting | k'glhakshi |
English | Kler'naktha |
---|---|
I | ne |
ice | glhel |
Illuminator | Ssoreh'ke |
in | seya |
injustice (lit. "justice-not") | ch'taagh'non |
intelligent, smart | genth |
irgaak (a nasty sword) | r'rghaahk |
it (person) | ke |
it (thing) | nira |
it's (person) | kir |
English | Kler'naktha |
---|---|
justice | ch'taagh |
English | Kler'naktha |
---|---|
keeper | g'rrh'ke |
killed/slain | charaha |
killer | ghhraha'ke |
kin | narish |
kin by blood | tskaa'narish |
knife | sehk |
knight | kal |
English | Kler'naktha |
---|---|
lake (lit., big-water) | drekr'sl'ssi |
last | thalgren'chayth |
Last Embracer | Thalgren'chayth Ossnal'ke |
law (legalities) | tuhkta |
law (order) | sereh |
lawyer | tuhkta'l'nikha |
least/fewest (lit., "less-[precedence]") | traal'chayth |
less | traal |
life | kral |
Lifebringer | Kral'sethke'ha |
light (illumination) | ssorek |
Lightbringer | Ssorek'sethke'ha |
lightning | sskazhrakh |
line | krrssh |
long | k'tarl |
Lord of Greed | Kallak od'n Odrak |
Lord of Striving | Kallak od'n Klanth'nok |
Lord of the Four/Lord of the Tetrad | Kallak od'n d'g Hal |
lord/chief/king | kallak |
low (as in height or altitude) | nokar |
Mute One/She Who Speaks Not Klant'h'non'ker
myth (lit. "sacred-story") zralk'h'suktaghh net tuhkat never raktak nine hil nomad/rural aahk nor ot north dhro nose/snout nithargh nostril nitharr not non nothing noltha now/present snnthr
ocean (lit., big-salt-water) drekr'knath'sl'ssi of od'n on kron one inn one hundred krita one thousand krilta only chrak or rakt orange kaski
pain urrch paint (lit., "body-not paint") nlan'non'slada paper (lit. "wood-sheet") keech'sara parents takkonen partition (lit. "weak-wall") seri'nehk't past yenkan people kler'nakthasa person kler'naktha pick/spike kinth place rokar plains, dry ch'taaghh plains, not dry rakala plant tahar plate stoka poetry (lit. rhyme-story) donar'suktaghh possibility (lit. "possible-thing") ohek'laas possible ohek power risht'h prayer l'kthys prey (lit., hunted-one) k'glhakshi'inn primary (a line unit) trhkrgh probability (lit. probable-thing) chek'laas probable chek psionics (lit. mind-powers) naraghh'risht'hsa
quiet/silent zhiss
red skaha religion/philosophy zralk'h'tiharsa revenge kehktaa river ekssi rock, heated ch'tag rock/stone tethar roof kuk't'h run anhk
sacred zralk'h salt knath sand naka sand dune, shifting sorasak sand dune, stable chush't scale paint slada scales (as in those of an animal) nhaha Sea Mother Drekr'knath'sl'ssi'aassi seaweed t'kul second (precedence) thek'chayth second (time unit) orn serf kuhkta seven gralth shadow holnar she/her ker sheet sara shelter, rock tethlan shield sareh shifter ogran'ke sibling neharr silver l'rraah singer (lit. song-weaver) rish'kaa six kull sixty haass skill satha sky/air thala slave nukkt slinger t'ksha'ke slow holnor small glhan so that thrgr solid glhek song rish south ethrhk spear kehktaghh speech/language skaar't spell (lit., cast-magic) ghhrek'tal spine (vertebra) lok'h spine/quill/spike rayruhn spirit l'atha staff (aides) serasa staff/pole tuhktaghh storm ch'chaghh Stormbringer Ch'chaghh'sethke'ha story/tale suktaghh storyteller (lit. tale-talker) suktaghh'klant'h'ke streambed, dry chrachan striving klanth'nok strong nerag sword (in general) suhkta
tableware (not found in Skaar't'aahk) soka tail att'k tail blade at'nal tail mace at'lek tail spike at'kinth tattoo (more like scale engraving) hakton ten hralt'h the d'g the kick-tailstrike maneuver rosar'gralt'h the movement of grass in the wind rushkahlshush The People (Reptilefolk) D'g'kler'nakthasa the sex act/copulation ssaalssi there glhat these ghud thing laas third arhk'chayth thirty hana this krer those ghudhn thought tihar three arhk thunder sokaaghh Thunderclaw, a martial arts form sokaaghh'lhakshi time sarho time of day to rest in desert (midday) ch'taa time of day to sleep (night or cold time) chaag time to travel in desert (evening) resar time to travel in desert (morning) resan timer tekh'ha Timeshifter Sarho'ogran'ke to seen to affix/attach chayt'h to attack sakran to attend rehkit to be arrghi to be able ukatuk to begin/start chaghht'h to bite/eat k'rgnnch to block kil to break ch'taagk to breathe rehar to bring sethke to build ohanik to burn sarkho to call orna to cast ghhrek to choose ch'tan to climb/change altitude slad to climb/change rank or position rarn to close/shut nokerr to create chach to cry/weep ch'tak to cut/wound srelt'h to defend chush to destroy with malice kulsh to disembowel slaak to dodge konar to draw (a picture) chatak to dream rasar to drench hakthr'ssi to drink gl'lp to dry ch'taglh to embrace/hug ossnal to end/cease/stop thagrek to fall haktaarr to find retar to fix ogrek to fly (involuntarily; usually ballistic) kulak to fly (under one's own power) kulikan to forget (lit., remember-not) tayth'non to freeze rakad to give raltha to go thok to greet lak to hatch ossek to have ornal to heal rohkt to hear nahargh to illuminate/light up ssoreh to jump/leap rayk to keep g'rrh to kick (lit., foot-strike) kaalnor'knthrir to kill ghhraha to know uarna to lie down chi to list chran to live suhka to love, or love itself ssaal to make/change/bend/warp laak to make/create chat'h to miss keenthr to open kel to paint orrhe to parry killen to part (say goodbye) ch'ton to play otnal to poke kosh to protect hakte to put on makeup or scale paint orr'h to put on tattoos orrna to read chagrek to recover/recuperate sora to remember tayth to rest cha to rhyme, or the rhyme itself donar to run sorsa to rush, hurry stosha to save rihtk to shift ogran to shoot (similar to fly ballistic) kul'tek to shout rayn to show lekk to slash dol'yha to sleep zhass to sling/throw t'kshaa to spend saka to spin/twist/rotate rosar to stand ith'kaa to strike/hit knthrir to strive klanth to swim tr'kll to talk/say/tell/speak klant'h to tear (cut raggedly/pull apart) chraach to think tihargh to throw (same as fly ballistic) kulak to tilt ch'tal to time tekh to trade/transact neriss to transform/shapeshift chan to use lokan to wait zek to walk eethn'r to watch/see oglhn to weave kaa to wet haktalssi to will (as in "I will do it") l'een to win/be victorious chaghh to work l'nik to write raked to write/scribble ratad tomb nirag Tombkeeper Nirag'sero'ke tooth hral treasure leksan tree tahargh tribe hreesh true kaard twenty daltha two thek
vanguard (a line unit) sath vine tesh
wall nehkt war erhat'ka warden (lit. watcher-lord) oglhn'ke'kallak warm (lit., less-hot) traal'ka'ss warrior/soldier (lit., war-worker) erhat'ka'l'nikha watcher oglhn'ke water sl'ssi we/us lad weak seri wealth zuan weapon thralt'h week shuth west tesk what udne when leghta where nara white shaa who tahl why yarn'teh window tukt wiroi klaan wood keech worker l'nikha
year orr yellow sk'lo you an yours aarho
zero, none naltha
This started back in 1986 or so, when GURPS Fantasy 1e came out, and I started running an Yrth campaign. I liked the Reptilemen, so I gave them a language, with the basic conceit that they didn't use labials much, if at all, due to scaly, stiff lips. It made them have distinct accents when speaking other languages. Following all of this, I then expanded their stat block from the one in GURPS Fantasy to something more akin to what I was looking for: an actual reptilian race.
Following that, (and running a reptileman thief who told everyone he was a priest) I developed a lot of the sociology and religion of the Kler'nakthasa. Turns out that thief of mine actually preferred being a priest, and actually became one, leaving aside his old thieving profession. Granted, he still followed the god of War and Wealth (and he was still rather on the greedy side), but building a temple and going the route of religion was a much more effective way of stealing anyway....
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