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01-Rideable Creatures

 

Black Bat

*Huge beast, unaligned*
Armor Class :: 17 (natural armor)
Hit Points :: 126 (11d12 + 55)
Speed :: 30 ft., fly 60 ft.
  Saving Throws :: DEX +8, CON +5, WIS +4
Skills :: Perception +4, Stealth +8
Damage Resistances :: Bludgeoning, Piercing
Damage Immunities :: Poison

STR DEX CON INT WIS CHA
16 (+3) 20 (+5) 20 (+5) 6 (-2) 12 (+1) 6 (-2)
 
  Condition Immunities :: Blinded
Senses :: Blindsight 60 ft. (blind beyond this radius), Darkvision 120 ft., passive Perception 14
Languages :: Understands Common but can't speak
Challenge :: 7 (2,900 XP)

  *Echolocation.* The Black Bat can sense its environment within 60 feet, allowing it to detect creatures and obstacles, even if blinded.
*Agile Flyer.* The Black Bat has advantage on Dexterity saving throws and opportunity attacks against it are made with disadvantage due to its high agility.
 

Actions

*Multiattack.* The Black Bat makes two attacks with its Bite attack.
*Bite.* Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) piercing damage. The target must succeed on a DC 15 Constitution saving throw or be poisoned until the end of its next turn.
*Sonic Screech.* Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) thunder damage. If the target is a creature, it must succeed on a DC 17 Wisdom saving throw or be stunned until the end of its next turn.
*Terrifying Roar.* The Black Bat lets out a cacophony of sound that resonates around it in a 30-foot radius. Each creature of the Bat's choice within range must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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Articles under 01-Rideable Creatures


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