Air Domain
Thou can manipulate lightning, mist, and wind, traffic with air creatures, and are resistant to electricity damage.
Air Domain Granted Powers
- Lightning Arc (Sp): As a standard action, you can unleash an arc of electricity targeting any foe within 30 feet as a ranged touch attack. This arc of electricity deals 1d6+1 points of electricity damage for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
- Electricity Resistance (Ex): At 6th level, you gain resist electricity 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to electricity.
- You gain the Thunderclap and Gust cantrips.
Air Domain Spells
- Obscuring Mist: Fog surrounds you.
- Wind Wall: Deflects arrows, smaller creatures and gases.
- Gaseous Form: Subject becomes insubstantial and can fly slowly.
- Air Walk: Subject treads on air as if solid (climb at 45 degree angle).
- Control Winds: Change wind direction and speed.
- Chain Lightning: 1d6/level damage; 1 secondary bolt/level each deals half damage.
- Control Weather: Changes weather in local area.
- Whirlwind: Cyclone deals damage and can pick up creatures.
- Elemental Swarm: Summons multiple elementals (Air only).
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