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Ancestor Domain

Our Ancestors are at our side, everyday
 

Clerics of the Ancestry domain draw their divine power from the direct veneration of their own ancestors.

Granted Powers

Ancestral Blessing
Starting at 1st level, when you complete a long rest, you conduct a ritual calling upon your ancestors to guide you throughout the day. Choose either the Warrior Spirit or the Sage Spirit.

When you have invoked the Warrior Spirit, you gain proficiency with martial weapons. When you invoke the Sage Spirit, you gain proficiency in one tool set or skill of your choice.

These proficiencies and any other benefits the Warrior and Sage spirits provide last until you complete a long rest, after which you may conduct this ritual again. You can only ever invoke one of the spirits at a time, except when you reach 17th level and use the Holy Tradition ability. You can invoke a Spirit WIS times each day, a full rest recover all the use of calling the spirits.

Spiritual Lineage
Starting at 2nd level, you can manifest the spirit of one of your ancestors directly to aid you. Using an action, you summon the spirit, which appears as a spectral, incorporeal figure floating above or behind you. The spirit remains for a number of rounds equal to your Wisdom modifier (minimum 1).

If you have invoked the Warrior spirit, you can use your reaction when an enemy targets you with an attack to have the Warrior spirit shield you, giving the enemy disadvantage on the attack roll.

If you have invoked the Sage spirit, you can use your reaction when an enemy targets you with an effect that forces you to make a Wisdom, Charisma, or Intelligence saving throw to bolster yourself with the Sage spirit's experience, giving you advantage on the saving throw.

Sacred Heritage
Starting at 6th level, you have forged a permanent spiritual connection to your ancestors and the wisdom they hold. You learn one additional language. In addition, the connection you make with the Warrior and Sage spirits deepens and you gain an additional boon when you invoke them.

When you invoke the Warrior spirit, you may choose one weapon you are proficient with that does not already have a bonus to attack and damage rolls. This weapon gains a +1 bonus to attack and damage rolls when you are wielding it.

When you invoke the Sage spirit, you can gain proficiency in an additional skill or tool proficiency of your choice. When you do so, choose either of the skill or tool sets the Sage spirit grants you proficiency with. You proficiency bonus is doubled for ability checks made with that skill or tool set.

Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with spiritual energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage. When you reach 14th level, the extra damage increases to 2d8.

The damage type is of the same type as the weapon if you have invoked the Warrior spirit, or psychic if you have invoked the Sage spirit. This damage is always considered magical.

Holy Tradition
At 17th level, you become a living conduit for you people. As a bonus action on your turn, you can invoke the Warrior and Sage spirits simultaneously, gaining the benefits of both for one minute. If you use your Spiritual Lineage skill while under this effect, you can chose to use either reaction on your turns. When you use your Divine Strike ability, you can choose between either damage types for each attack you apply it to.

Once this effect ends, you may choose which of the spirits to retain until the end of your next long rest. You must complete a long rest before you can use this ability again.

 

Ancestors Domain Spells

  1. Remove Fear: Ancestor-spirits can calm and appease the troubled mind.
  2. Augury: Ancestor spirits can provide guidance and assistance.
  3. Glyph of Warding: Ancestor spirits are often protective of their friends.
  4. Lesser Planar Ally: Ancestor spirits sometimes have powerful allies of their own.
  5. True Seeing: Ancestor spirits can make the blind see again.
  6. Geas/Quest: Ancestor spirits can force others to bend to their will.
  7. Greater Crying: Ancestor spirits can monitor other targets.
  8. Greater Planar Ally: Some ancestor spirits have very powerful friends.
  9. Etherealness: Powerful ancestor spirits can remove corporality from others.

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