BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Good Domain

Good Domain Granted Power

(PH 187)
  • Good Mastery: You cast good spells at +1 caster level.
  • Holy Light (Sp): As a standard action, you can unleash a bolt of radiant energy targeting any foe within 30 feet as a ranged touch attack. This bolt deals 1d6+1 points of radiant damage for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
  • Your Sacred Flame cantrip deal D12 dice damage.
 

Good Domain Spells

  1. Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
  2. Aid: +1 on attack rolls, +1 on saves against fear, 1d8 temporary hp +1/level (max +10).
  3. Magic Circle against Evil: As protection spells, but 10' radius and 10 min./level.
  4. Holy Smite: Damages and blinds evil creatures.
  5. Dispel Evil: +4 bonus against attacks by evil creatures.
  6. Blade Barrier: Wall of blades deals 1d6/level damage.
  7. Holy Word: Kills, paralyzes, slows, or deafens nongood subjects.
  8. Holy Aura: +4 to AC, +4 resistance, and SR 25 against evil spells.
  9. Summon Monster IX: Calls extraplanar creature to fight for you (Good only).

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!