Ice Domain
Ice Domain Granted Powers
Additional Cantrip
You know the Ray of Frost cantrip.
It counts as a cleric cantrip for you, but doesn't count against your number of cleric cantrips known.
Frostmaiden's Blessing
Starting when you choose this domain at 1st level, you can use your action to touch a willing creature to give it advantage on Wisdom (Survival) checks.
This blessing lasts for 1 hour or until you use this feature again.
Winter Wrath
At 2nd level, you can use your Channel Divinity to call forth an ice storm. [br /]As an action you can create a thick cloud of icy fog that surrounds you and heavily obscures the area for 20 feet in all directions, following you as you move.
You and all allies within 5 feet of you instead treat this fog as lightly obscured.
This fog lasts for 1 minute, spreads around corners and cannot be dispersed.
Preserve the Faithful
At 6th level, you can use your Channel Divinity to endure the elements.
As an action you grant cold or fire resistance to a number of creatures equal to your PB (including possibly youself) within 30ft that you can see.
Targets have resistance to the chosen damage type for 1 minute.
Potent Spellcasting
Starting at 8th level you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Avatar of Icedawn
At 17th level you know the wall of ice spell.
It doesn't count against the number of cleric spells you can prepare.
You can also cast it once without a spell slot, and you regain the ability to do so when you finish a long rest.
Whenever you start casting the spell, you can modify it so that it doesn't require concentration.
If you do so, the spell's duration becomes 1d4 rounds for that casting.
Ice Domain Spells
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