Law Domain
Law Domain Granted Power
(PH 187)- Law Mastery: You cast law spells at +1 caster level.
- Just Punition (Sp): As a standard action, you can unleash an arc of arcane energy targeting any foe within 30 feet as a ranged touch attack. This arc of energy deals 1d6+1 points of force damage for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
- You gain the Light cantrip.
Law Domain Spells
- Protection from Chaos: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
- Calm Emotions: Calms creatures, negating emotion effects.
- Magic Circle against Chaos: As protection spells, but 10' radius and 10 min./level.
- Order's Wrath: Damages and dazes chaotic creatures.
- Dispel Chaos: +4 bonus against attacks by chaotic creatures.
- Hold Monster: As hold person, but any creature.
- Dictum: Kills, paralyzes, slows, or deafens nonlawful subjects.
- Shield of Law: +4 to AC, +4 resistance, and SR 25 against chaotic spells.
- Summon Monster IX: Calls extraplanar creature to fight for you (Lawful only).
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