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Pestilence Domain

Pestilence Domain Granted Powers:

Acolyte of Filth

A bow must be strong to survive its arrows and you must be strong to survive your plagues. At level 1 you are immune to non-magical diseases and have resistance to poison damage

 
Wretched Physiology

Your acclimatization to filth makes you stronger. At level 1 you gain proficiency in Constitution saving throws

 
Crippling Sickness

At 2nd level, you can use your Channel Divinity to debilitate your enemies. As an action, you present your holy symbol and blight a target you can see within 30 feet of you. The target takes one level of exhaustion and has the Poisoned condition for 1d4+1 rounds.

 
Craft Disease

You gain the knowledge to create new and interesting diseases. At level 2 can create both magical and non-magical diseases using 50 gp worth of components, once created you can always use it. details are up to you and DM. can proceed to use disease with channel divinity instead of crippling sickness.

 
Leprotic Blood

Your blood has been tainted, giving those who attack you a nasty surprise. At level 6 whenever someone in 5ft range makes a melee attack against you successfully, they make a Constitution save DC equal to your spell save DC. Take poison damage equal to cleric level on fail and half on success.

 
Potent Spellcasting

At level 8 when you damage someone with a cantrip, the target rolls Constitution saving throw DC equal to spell save DC. On fail it gains the poisoned condition for 1 round.

 
Superbug

Like the beings you summon, you also quickly adapt to your surroundings. At level 17 after taking 40 damage of a particular type, gain immunity to that damage type until taking 40 damage of another type.

 

Pestilence Domain Spells

  1. Doom: One subject suffers -2 on attacks, damage, saves, and checks.
  2. Summon Swarm: Summons swarm of bats, rats, or spiders.
  3. Contagion: Infects subject with chosen disease.
  4. Poison: Touch deals 1d10 Con damage, repeats in 1 minute.
  5. Plague of Rats: Summons horde of rats.
  6. Curse of Lycanthropy: Causes temporary lycanthropy in subject.
  7. Scourge: Inflicts a disease that must be magically cured, one subject/level.
  8. Horrid Wilting: Deals 1d6/level damage within 30'.
  9. Otyugh Swarm: Creates 3d4 otyughs or 1d3+1 Huge otyughs.

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