Water Domain
Water Domain Granted Power
(PH 189)- Ice Shard (Sp): As a standard action, you can throw a shard of ice targeting any foe within 30 feet as a ranged touch attack. This shard of ice deals 1d6+1 points of cold damage for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
- Fire Creature Rebuke (Su): Turn or destroy fire creatures as a good cleric turns undead. Rebuke, command, or bolster water creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.
- You gain the Frostbite cantrip.
Water Domain Spells
- Obscuring Mist: Fog surrounds you.
- Fog Cloud: Fog obscures vision.
- Water Breathing: Subjects can breathe underwater.
- Control Water: Raises or lowers bodies of water.
- Ice Storm: Hail deals 5d6 damage in cylinder 40' across.
- Cone of Cold: 1d6/level cold damage.
- Acid Fog: Fog deals acid damage.
- Horrid Wilting: Deals 1d6/level damage within 30'.
- Elemental Swarm: Summons multiple elementals (Water only).
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