BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Water Domain

Water Domain Granted Power

(PH 189)
  • Ice Shard (Sp): As a standard action, you can throw a shard of ice targeting any foe within 30 feet as a ranged touch attack. This shard of ice deals 1d6+1 points of cold damage for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
  • Fire Creature Rebuke (Su): Turn or destroy fire creatures as a good cleric turns undead. Rebuke, command, or bolster water creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.
  • You gain the Frostbite cantrip.
 

Water Domain Spells

  1. Obscuring Mist: Fog surrounds you.
  2. Fog Cloud: Fog obscures vision.
  3. Water Breathing: Subjects can breathe underwater.
  4. Control Water: Raises or lowers bodies of water.
  5. Ice Storm: Hail deals 5d6 damage in cylinder 40' across.
  6. Cone of Cold: 1d6/level cold damage.
  7. Acid Fog: Fog deals acid damage.
  8. Horrid Wilting: Deals 1d6/level damage within 30'.
  9. Elemental Swarm: Summons multiple elementals (Water only).

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!