Herbs and Potions

Herbs and Potions is a compulsory class for students at Taru International Academy which teaches students how to correctly identify and use herbs and other natural materials to create magical potions. The subject is taught in Block B.  
In the world of Sea Hears, there are five ways to conduct magic; Casting, Reading, Calligraphy, Calling and Potions. Someone who is incapable of magic may use the same ingredients in a potion and will not have the same results.
  Abraham Zhang is the Potions Master and is Head of the Herbs and Potions department, which means that he develops the curriculum the students learn from. Abraham Zhang also teaches all of the first years in the subject. He is known to be particularly kind and forgiving to first years.   First years take one double class of potions each week. (One class that lasts two hours, instead of the usual one hour   Abraham does not teach all first years at once, so some may attend his class at a different time to their friends.  

Curriculum

  In year 1, students learn the following potions...   Anti-Venom Lvl 1
Used to heal minor poison wounds.
Ingredients: Sheep spirit, leaf of the nymph, water
Skills: Potions & Restoration   Crackle in a Pot Lvl 1
Used to create a crackling sound.
Ingredients: Bush rattle, iron, beetle-juice, sweets
Skills: Potions & Destruction   Cleansing Oil
Used to clean spills made by magic or overflowing potions
Ingredients: Fish oil, lavender oil, Gaol egg, leaf of the nymph
Skills: Potions & Restoration   Snow Lvl 1
When released, it'll shower the air with snow
Ingredients: Everice, Lyncair, Mane spirit
Skills: Potions & Illusion  
The better your skills, the better quality of potion your character will create. Quality is: Poor, Fine, Good, Excellent and Incredible. To make a higher level potion, you can wait until year 2 or research at the Eddison centre.
 

Herbs and Potions in the visual novel

  As the game designer, something I need to think about is how classes will work. At the moment, I am considering a few methods of potion creation.   The first method would have a vial or potion in the middle of the screen, and the player will find the ingredients from various categories in the corners of the screen, such as 'spirit', 'elemental', 'herbs', to put into the potion. For example, Everice and Lyncair are elemental materials, while mane spirit would be a spirit material. The potion and the equivalent magic type, in this case, Illusion, would determine the quality of the potion. Perhaps after the player has managed to get an Incredible quality, they could automatically make new ones of the same quality? Or after making one potion successfully (no matter the quality), the player could select an icon with the potion they wish to make, and it can be made quickly.   I don't wish the method to slow down players or be troublesome, but I would like the visual novel to be fun and immersive. What do you think?
Leader
Ruling Organization
Parent Organization
by BDRC
by Sailing Ocelot via Midjourney
  The Crackle in a Pot could be a helpful potion to create a distraction and/or to get up to some mischief...  
by Sailing Ocelot via Midjourney
  An excellent or higher quality Snow could be very helpful in a certain school club...


Cover image: by Pexels

Comments

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Dec 10, 2022 23:07

I definitely feel like there's a minigame for the SeaHears VN with stuff like going to school, but for the life of me I cannot think of how to explain that in the format of a VN.

Jan 11, 2023 00:08 by Deleyna Marr

I don't know how the programming aspect of this would work, but I like your idea for how the student could put the potion together, and then either after achieving a certain level or just having completed it, having an easy way to recreate it. I could see some value to them needing to reach a certain level, but if it was too complicated... you're right that it could slow things down. I'm so looking forward to playing this game!

Deleyna
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