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AI

AIs can be found throughout space. They can vary greatly but can generally be identified on a scale of intelligence. They can be assistants, guides, pets, teachers, combatants, and more. If you decided to buy one though you are more likely to come across a less sentient "buddy" AI which is dependent upon your commands. The term "buddy" refers to the generally trusting easygoing nature of these AI. But no matter which AI you have it's important you understand what it can do.   AIs can generally be purchased in a common marketplace, but it's likely these wouldn't be the rarest of the AI. To find AI that can fight for you or automatically fill roles in a ship you will have to look harder. Some expensive AI can be found at corporation stores while some can be acquired in secret backroom deals.  

AI Information

Purchasing an AI is simply buying the AI's core. It's no bigger than a coin. This is the brain of the AI and all you need if you want to simply plug it into a console or ship. If this is destroyed then so is your AI. Recovering a destroyed AI is a tricky process and requires a specific set of skills. So it's best to be safe and purchase a chassis for your AI as well.   A chassis is a machine body for your AI to inhabit while not directly interfacing with a larger system. They come in different shapes and sizes. They even give unique actions to your AI and a little more independence. Some are simply spider-like bodies, while others are hovering drones. If your AI's chassis is destroyed there is a good chance the core is still fine and can be extracted unharmed.   You can only command a maximum of 1 AI in combat. An AI without commands will give you no benefits in combat.  

AI Cores

As the brain of the AI, the core is where the personality, consciousness, and memory are stored. This determines how your AI interacts with you. All AI can vocally communicate and physically communicate with text messages. Some AI have special virtual avatars programmed for their appearance. These avatars may change with the AI's evolution as it adventures with you.   An AI Cores is very sensitive and not too durable. Its type classification determines how many hit points the core has when exposed.
Type Hit Points
Common 3
Uncommon 5
Rare 10
Legendary 15
Prices of Cores
Core Type Price
Assistant Core Common 50 c
  If a core's maximum hit points ever reach 0 the core is considered destroyed and becomes inactive.   Lastly, AI Core's can't benefit you or interact with you unless they are plugged into a device. This device can be their chassis, a datapad, a ship, or even you with the right Augmentations. As long as the device has the "Linkport" type.

Assistant Core

Type: Support, Social, Common
An Assistant AI is a common sight among researchers and scholars. They can take notes, send messages, and more. They all around fill the role of the perfect assistant. They have the following benefits:
  • Anytime its owner makes a skill roll they receive a +1 to the total.
  • This AI can speak and understand every known vocal language.
 

AI Chassis

The Chassis is the body of your AI. The chassis determines the hit points, actions, and mobility of your AI. Some chassis provide a great deal of interaction with the AI's surrounding while others are simply protective devices for the core. Make sure you pay attention to the prerequisite of each chassis. Some require specific types of cores while others are very general with the core they accept.   Generally, AI in chassis can only perform the actions listed in their descriptions unless otherwise specified.   When a Chassis's hitpoints reach 0 the AI isn't destroyed. The core is still protected inside the Chassis. However, if a destroyed chassis is attacked the hit points of the core will take the damage instead.   When an AI in a working Chassis is making a defensive roll, such as when rolling a skill challenge, they add their Defense Bonus instead of a skill or ability value.   Price of Chassis
Chassis Price Weight
The Egg 25 c 20 lb
The Fly 40 c 10 lb
The Spider 50 c 10 lb
 

The Egg

Type: Simple, Defensive, Small, Linkport
Prerequisite: None
This tends to be the first Chassis any AI owner buys. It's a highly protective shell that protects the AI while always floating next to its owner. It also happens to look a lot like an egg.
Hit Points Resistances Immunities Speed Action Dice Defense Bonus
15 Fire, Acid, Cold, Kinetic Toxic 0, hover 1 3
60ft Darkvision _
Special Action Action Type Action Die Cost Description
Enhance Shell Action, Buff 1 Until its next turn, the AI reduces all damage rolls targeting it by half.

The Fly

Type: Simple, Recon, Small, Linkport
Prerequisite: None
The fly is a decent choice for new AI owners wanting a bit more mobility. They just have to be careful where they fly. The light chassis of the Fly makes it quick but easily overwhelmed.
Hit Points Resistances Immunities Speed Action Dice Defense Bonus
6 Fire, Cold Toxic Fly 40ft 1 1
60ft Darkvision, 30ft Ultravision _
Special Action Action Type Action Die Cost Description
Dodging Array Action, Buff 1 Until its next turn, the AI reduces all damage it takes by 5.
Bolt Action, Attack 1 As an Action, a target within 15ft takes 1d4 Energy damage.

The Spider

Type: Simple, Combat, Small, Linkport
Prerequisite: None
The simplest combat chassis most can afford. The spider is capable of delivering a nasty bite while still getting away from the enemy.
Hit Points Resistances Immunities Speed Action Dice Defense Bonus
10 Fire, Cold, Energy Toxic Climb 30ft 2 2
60ft Darkvision _
Special Action Action Type Action Dice Cost Description
Energy Bite Action, Attack 1 As an Action, a target within 5ft takes 1d6 Energy damage.
Viral Blast Action, Attack 2 As an Action, a target within 15ft takes 1d10 Toxic damage.
Scuttle Off Reaction 1 As a Reaction, the AI moves 15ft.

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