General Supplies
General Supplies is a mixture of gear that doesn't clearly fit into any other section. You find anything from a flashlight to magnetic boots in this section.
Some of these items come with specific actions you may perform while using them while some give you unique features. All of this will be listed in their descriptions. They each have a particular price as well. Some GMs will want to change these prices, so ask your Game Master about the items you are interested in.
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Price: 40 c
Weight: 1/4lb
The VEGs or Vision Enhancement Goggles were built to aid miners when searching for precious minerals in asteroids.
Price: 20 c
Weight: 1lb
An ancient design that has needed little improvement since its creation. Moon Boots aid the wearer when moving in low gravity.
Price: 50 c
Weight: 7lb
While having this item equipped you may mount a small ranged weapon to it. When using an attack action with the mounted weapon your hands aren't required to hold it. It requires an action to mount a new weapon.
Price: 45 c
Weight: 4lb
A belt with small air jets attached to it. This belt can fire compressed jets of air out of it to enhance the movement of the wearer. It can hold one air canister at any time. You may choose to activate the Jumper Belt at any time as a free action. When it is activated your movement in Zero Gravity becomes 30ft. Additionally when in Zero Gravity your jump distance is increased by 10ft. Every 5ft of movement made while using the Jumper Belt consumes 1/2 a minute of air from a canister. It requires an action to change canisters.
Price: 15 c
Weight: 1/2 lb
While this mask is active and has an air canister you can breath normally in any pressurized atmosphere. This mask can hold one air canister.
Price: 5 c
Weight: 3lb
A common air canister of carefully compressed air about a foot long and a few inches wide. It holds 60 minutes of air.
Price: 15 c
Weight: 1 lb
A pair of boots that give you the ability to walk on metal surfaces. You gain 30ft of mag-climb speed when in Zero Gravity. While in Lower Gravity you have 15ft of mag-climb speed.
Price: 10 c
Weight: 1 lb
A foot long rod of a black rubbery material. Placing this into a breach on a ship will plug the who and prevent depressurization for 24 hours. This also ends rolls to ensure the ship doesn't have a rupture.
Price: 30 c
Weight: 1/4 lb
A one-time-use injection pen that will deliver a small number of medical nanobots to the body. As an action, you inject yourself with this injection pen. You heal a number of hit points equal to 1d6 + 2.
Price: 50 c
Weight: 1/4 lb
A one-time-use injection pen that will deliver a large number of medical nanobots to the body. As an action, you inject yourself with this injection pen. You regain a number of ability score points to one ability score equal to 1d4.
Price: 5 c
Weight: 1/4lb
A Flashlight which when turned on illuminates a 60ft cone of with normal light.
Consumable Supplies
The following is supplies used to craft objects, heal people, or feed people._
Supplies | Weight | Cost |
---|---|---|
Scrap | 1 lb | 10 c |
Medical Supplies | 1 lb | 20 c |
Lab Materials | 1 lb | 15 c |
Food | 1 lb | 5 c |
Metals
Raw amounts of metal that are sold and traded throughout space._
Rarity | Weight | Price |
---|---|---|
Common | 1 lb | 10 c |
Uncommon | 1/2 lb | 25 c |
Rare | 1/4 lb | 60 c |
Very Rare | 1/8 lb | 100 c |
VE Goggles
Type: Buff, Vision, Goggles, Face, TechPrice: 40 c
Weight: 1/4lb
The VEGs or Vision Enhancement Goggles were built to aid miners when searching for precious minerals in asteroids.
- Increase your Observation skill by +1.
- You have 60ft of Darkvision.
Moon Boots
Type: Buff, Movement, ShoesPrice: 20 c
Weight: 1lb
An ancient design that has needed little improvement since its creation. Moon Boots aid the wearer when moving in low gravity.
- When in Lower Gravity you ignore the difficult terrain of it.
Shoulder Weapon Mount
Type: Combat, Shoulders, TechPrice: 50 c
Weight: 7lb
While having this item equipped you may mount a small ranged weapon to it. When using an attack action with the mounted weapon your hands aren't required to hold it. It requires an action to mount a new weapon.
Jumper Belt
Type: Movement, WaistPrice: 45 c
Weight: 4lb
A belt with small air jets attached to it. This belt can fire compressed jets of air out of it to enhance the movement of the wearer. It can hold one air canister at any time. You may choose to activate the Jumper Belt at any time as a free action. When it is activated your movement in Zero Gravity becomes 30ft. Additionally when in Zero Gravity your jump distance is increased by 10ft. Every 5ft of movement made while using the Jumper Belt consumes 1/2 a minute of air from a canister. It requires an action to change canisters.
Ventilation Mask
Type: Face, BuffPrice: 15 c
Weight: 1/2 lb
While this mask is active and has an air canister you can breath normally in any pressurized atmosphere. This mask can hold one air canister.
Basic Air Canister
Type: ConsumablePrice: 5 c
Weight: 3lb
A common air canister of carefully compressed air about a foot long and a few inches wide. It holds 60 minutes of air.
Magnetic Boots
Type: Feet, MovementPrice: 15 c
Weight: 1 lb
A pair of boots that give you the ability to walk on metal surfaces. You gain 30ft of mag-climb speed when in Zero Gravity. While in Lower Gravity you have 15ft of mag-climb speed.
Emergency Patch Kit
Type: Consumable, UtilityPrice: 10 c
Weight: 1 lb
A foot long rod of a black rubbery material. Placing this into a breach on a ship will plug the who and prevent depressurization for 24 hours. This also ends rolls to ensure the ship doesn't have a rupture.
Cell Pen
Type: Consumable, MedicalPrice: 30 c
Weight: 1/4 lb
A one-time-use injection pen that will deliver a small number of medical nanobots to the body. As an action, you inject yourself with this injection pen. You heal a number of hit points equal to 1d6 + 2.
Superior Cell Pen
Type: Consumable, MedicalPrice: 50 c
Weight: 1/4 lb
A one-time-use injection pen that will deliver a large number of medical nanobots to the body. As an action, you inject yourself with this injection pen. You regain a number of ability score points to one ability score equal to 1d4.
Flash Light
Type: UtilityPrice: 5 c
Weight: 1/4lb
A Flashlight which when turned on illuminates a 60ft cone of with normal light.
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