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General Supplies

General Supplies is a mixture of gear that doesn't clearly fit into any other section. You find anything from a flashlight to magnetic boots in this section.   Some of these items come with specific actions you may perform while using them while some give you unique features. All of this will be listed in their descriptions. They each have a particular price as well. Some GMs will want to change these prices, so ask your Game Master about the items you are interested in.  

Consumable Supplies

The following is supplies used to craft objects, heal people, or feed people.
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Supplies Weight Cost
Scrap 1 lb 10 c
Medical Supplies 1 lb 20 c
Lab Materials 1 lb 15 c
Food 1 lb 5 c

Metals

Raw amounts of metal that are sold and traded throughout space.
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Rarity Weight Price
Common 1 lb 10 c
Uncommon 1/2 lb 25 c
Rare 1/4 lb 60 c
Very Rare 1/8 lb 100 c

VE Goggles

Type: Buff, Vision, Goggles, Face, Tech
Price: 40 c
Weight: 1/4lb
  The VEGs or Vision Enhancement Goggles were built to aid miners when searching for precious minerals in asteroids.
  • Increase your Observation skill by +1.
  • You have 60ft of Darkvision.

Moon Boots

Type: Buff, Movement, Shoes
Price: 20 c
Weight: 1lb
  An ancient design that has needed little improvement since its creation. Moon Boots aid the wearer when moving in low gravity.
  • When in Lower Gravity you ignore the difficult terrain of it.
 

Shoulder Weapon Mount

Type: Combat, Shoulders, Tech
Price: 50 c
Weight: 7lb
  While having this item equipped you may mount a small ranged weapon to it. When using an attack action with the mounted weapon your hands aren't required to hold it.   It requires an action to mount a new weapon.  

Jumper Belt

Type: Movement, Waist
Price: 45 c
Weight: 4lb
  A belt with small air jets attached to it. This belt can fire compressed jets of air out of it to enhance the movement of the wearer. It can hold one air canister at any time.   You may choose to activate the Jumper Belt at any time as a free action. When it is activated your movement in Zero Gravity becomes 30ft. Additionally when in Zero Gravity your jump distance is increased by 10ft.   Every 5ft of movement made while using the Jumper Belt consumes 1/2 a minute of air from a canister. It requires an action to change canisters.  

Ventilation Mask

Type: Face, Buff
Price: 15 c
Weight: 1/2 lb
  While this mask is active and has an air canister you can breath normally in any pressurized atmosphere. This mask can hold one air canister.  

Basic Air Canister

Type: Consumable
Price: 5 c
Weight: 3lb
  A common air canister of carefully compressed air about a foot long and a few inches wide. It holds 60 minutes of air.  

Magnetic Boots

Type: Feet, Movement
Price: 15 c
Weight: 1 lb
  A pair of boots that give you the ability to walk on metal surfaces. You gain 30ft of mag-climb speed when in Zero Gravity. While in Lower Gravity you have 15ft of mag-climb speed.  

Emergency Patch Kit

Type: Consumable, Utility
Price: 10 c
Weight: 1 lb
  A foot long rod of a black rubbery material. Placing this into a breach on a ship will plug the who and prevent depressurization for 24 hours. This also ends rolls to ensure the ship doesn't have a rupture.  

Cell Pen

Type: Consumable, Medical
Price: 30 c
Weight: 1/4 lb
  A one-time-use injection pen that will deliver a small number of medical nanobots to the body.   As an action, you inject yourself with this injection pen. You heal a number of hit points equal to 1d6 + 2.  

Superior Cell Pen

Type: Consumable, Medical
Price: 50 c
Weight: 1/4 lb
  A one-time-use injection pen that will deliver a large number of medical nanobots to the body.   As an action, you inject yourself with this injection pen. You regain a number of ability score points to one ability score equal to 1d4.  

Flash Light

Type: Utility
Price: 5 c
Weight: 1/4lb
  A Flashlight which when turned on illuminates a 60ft cone of with normal light.

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