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Weapons

Weapons

  Weapon is a type of equipment that comes with its own specific attack actions. There are also different types of weapons such as melee, small, medium, large, ranged, and more. A weapon's damage roll is modified by the specific skill associated with it.  

Weapon Prices

Prices for each listed weapon and ammo type.
Weapon Weapon Price Weapon Type Weight
XIR-22 10 c Small Melee 5 lb
Baton 7 c Small Melee 3 lb
NT-A-LT-Saber 20 c Medium Melee 5 lb
CRS-2 15 c Small Ranged 2 lb
SRMP-3 23 c Small Ranged 2 lb
SNS-3 10 c Small Ranged Consumable 1 lb
Cal Rifle 20 c Medium Ranged 12 lb
VY-X 18 c Medium Ranged 15 lb
KIL-U 35 c Large Ranged 25 lb
T-Zap 40 c Large Ranged 30 lb
Crowbar 10 c Medium Melee 5 lb
Grenade 15 c small consumable 1 lb
Don't forget to buy the ammo for your weapons. Melee weapons don't require ammunition unless specified by the weapon.  

Ammunition

Ammunition types have a different amount of shots in each type as a result of the difficulty of making them. Melee weapons don't require ammunition unless specified by the weapon.
Ammo Shots in Clip Price
Kinetic 20 3 c
Cold 15 5 c
Energy 10 10 c
Pathogen 6 10 c
Fire 10 5 c
Toxic 6 10 c
Acid 15 8 c
Force 4 8 c
Radiation 3 20 c
Psychic 5 25 c

Basic Grenade

Type: Thrown, Weapon, Small, Instantaneous
A grenade.   Using the grenade counts as an attack action, whether thrown with the throw action or not. On impact each creature within 15ft of the explosive is dealt 3d6 force damage.   The grenade is destroyed after use.  

XIR-22

Type: Melee, Small, Weapon
The XIR-22 or "X2" for short is the favorite melee weapon of prison guards and street thugs. It's a baton that when swung around generates its own energy.     The range of this weapon is 5ft. On an attack, this weapon rolls 1d6 + Melee Skill of Energy damage.  

Crowbar

Type: Melee, Medium, Utility, Weapon
A crowbar an be a tool or a weapon.   The range of this weapon is 5ft. On an attack, this weapon rolls 1d6 + Melee Skill of Kinetic damage.

Baton

Type: Melee, Small, Weapon
A metal baton meant to break bone.   The range of this weapon is 5ft. On an attack, this weapon rolls 1d6 + Melee Skill of Kinetic damage.  

NT-A-LIT-Saber

Type: Melee, Medium, Weapon
  The range of this weapon is 5ft. On an attack, this weapon does 1d8 + Melee Skill of Fire damage.  

CRS-2

Type: Small, Ranged, Weapon
This is a small firearm that delivers a powerful burning blast of heat. It loses its effectiveness past its range.   The range of this weapon is 30ft. On an attack, this weapon does 1d6 + Small Arms Skill of Fire damage.  

SRMP-3

Type: Small, Ranged, Weapon
The Ship-Ready Military Pistol—better known as the "Shrimp"—is a tiny pistol that is slightly small than the average hand. Designed by the Little Corporation for ship security to dispatch combatants while taking care not to damage the vessel.   The range of this weapon is 15ft. On an attack, this weapon does 2d4 + Small Arms Skill of Force damage.  

SNS-3

Type: Small, Ranged, Weapon, Consumable
Originally this laser cell was designed by the Little Corporation to send signals into deep space, but then they quickly discovered it could double as a one-time use weapon.   The range of this weapon is 120ft. On an attack, this weapon does 3d8 + Small Arms Skill of Radiation damage.   This weapon is considered destroyed after used.  

Cal Rifle

Type: Medium, Ranged, Weapon
A specialized rifle made for corporate mercenaries.   The range of this weapon is 45ft. On an attack, this weapon does 2d4 + Medium Arms Skill of Energy damage.  

VY-X

Type: Medium, Ranged, Weapon
This is a standard-issue rifle for most soldiers.   The range of this weapon is 60ft. On an attack, this weapon does 1d8 + Medium Arms Skill of Kinetic damage.  

SIS-Star

Type: Medium, Ranged, Weapon
This weapon was originally designed in a secret lab, but after its plans were leaked any weapons company that could get their hands on it made them.   The range of this weapon is 60ft. On an attack, this weapon does 1d8 + Medium Arms Skill of Radiation damage.  

KIL-U

Type: Large, Ranged, Weapon
A large solution to small problems.   The range of this weapon is 60ft. On an attack, this weapon rolls 3d6 + Large Arms Skill of Radiation damage.  

T-Zap

Type: Large, Ranged, Instantaneous, Weapon
A large coil meant to pull energy out of the atmosphere, now switched in reverse, strapped to a gun.   The range of this weapon is a 15ft cone. On an attack, this weapon rolls 2d6 + Large Arms Skill of Energy damage, then each creature within the cone must roll an Endurance Skill Challenge against the weapon's damage rolled. On a success, they take half the damage.

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