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Solmyr

Solmyr

Solmyr was raised by a group of druidic assassins committed to ridding the world and magical forests of Warlocks who serve malicious devils. The village where Solmyr was born was raided and killed/enslaved by these Warlocks at a young age - Solmyr was briefly held captive to be used as part of a ritual or sacrifice to harness the energy of nature for evil before being rescued by a group of Druid's, following the practices and wisdom offered from the Moon.   After his release, Solmyr committed himself to this group of Druid's so that he could learn their ways and protect those who are targeted or affected by evil magicks.   Now on his own, Solmyr is still keen to rid the world of evil Warlocks who use nature's power for evil and destruction.   This group of Warlocks, often referred to as Chainers, still roam the kingdoms in political disguises.

Physical Description

General Physical Condition

Muscular, but agile.

Body Features

Hair moves as if there is a constant breeze coming from from Solmyr, tall, muscular build. Can be soft-spoken at times. those speaking to Solmyr often hear his words coming from various angles around them - as if the wind itself was carrying his tone.

Facial Features

angular, long

Identifying Characteristics

White eyes and hair, blue skin which darkens when aggravated. When in his animal form, Solmyr can take the appearance of regular human-known animals, or his own wind/stormy themed varieties of beasts.

Physical quirks

Being one with the wind around him, Solmyr can often be found levitating inches off the ground as he maneuvers.

Special abilities

Levitation, beast mode.

Apparel & Accessories

Light armour wearing, will often cloak his head/face when in busy areas.

Specialized Equipment

Druidic abilities & stealth.

Mental characteristics

Personal history

Early Life
  • Doesn't remember very early-life beyond his village being destroyed/killed by by slavers "chainers" serving cultist Warlocks. Solmyr was imprisoned and likely to be used as an instrument in an evil practice/spell/ritual before being saved by a group of druidic assassins serving the Old Faith
  • From his saving, Solmyr remained in their company for his youth where he honed his own druidic capabilities, and learned various methods to approach and dispose of conflicts
  • From his new path and new upbringing, Solmyr fantasizes of confronting the Warlock group that changed the course of his life with his various newfound skills, strengths, and knowledge
  • Personality Characteristics

    Motivation

  • Can appear to be cold and distant to those who do not know him well
  • Confident in combat and social scenario's from his early-life experiences and life-long affinity for learning
  • Detests those who do not respect nature
  • Motivated to protect forests and the living, breathing animals and nature around him.
  • Hates most Warlocks
  • Savvies & Ineptitudes

  • Magical knowledge from mid-life as a Sage
  • Stealth, despite his otherwise magicly focused combat approach.
  • Likes & Dislikes

    Dislikes human-made politics and authority. Likes forests and less populated regions. Hates fire genasi's in a brotherly/sisterly way.

    Vices & Personality flaws

    Arrogant, untrusting. Believes that the human world is too manipulated by evil magicks.

    Personality Quirks

    Will become impatient at the prospect of combat/conflict

    Hygiene

    Well kept, clean/dry.

    Social

    Contacts & Relations

    Fire Genasi (Pyre) that Solmyr grew-up with. Hasn't seen her since his village was raided as a youth.

    Family Ties

    No known direct family - see Pyre.

    Social Aptitude

    Well-spoken and articulate, could be considered political in his own right. Can be diplomatic, has a tendency to abandon diplomacy if his morals or agendas are questioned/threatened.   Little patience for those who wield magic to harm others or nature.

    Mannerisms

    Seems distant - hard to accurate judge/read.   Coy, at times cunning.

    Speech

    Abyssal, Common, Druidic, Primordial, Sylvan

    Wealth & Financial state

    Upper-middle, wealth generated from working as assassin and now mercenary for the right cause.

    Inheritor of the sky & wind. Distrusts most humanoid-led politics. Hates creatures that manipulate nature to deliver evil.

    View Character Profile
    Alignment
    Chaotic Neutral
    Honorary & Occupational Titles
    Inheritor of the Sky
    Age
    25
    Birthplace
    Magical Forests
    Children
    Current Residence
    Nomad/Traveller
    Gender
    Male
    Eyes
    White
    Hair
    White
    Skin Tone/Pigmentation
    Blue; skin darkens when enraged.
    Height
    6'3
    Weight
    180
    Quotes & Catchphrases
    "I'll handle this" "Those that speak from different sides of their tongue deserve to have it removed, permanently." "It's a great way to stay in shape."

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