Crashing Wave

1st-level conjuration
  Casting Time: 1 action
Range: Self (20 ft cone)
Components: V,S
Duration: Instantaneous
  A wave of water sweeps out from you. Each creature in a 20-foot cone must make a Strength saving throw. On a failed save, a creature takes 2d6 bludgeoning damage and is knocked 10 feet away from you. If a creature is knocked into a wall, another creature, or fails by 5 or more, it is additionally knocked prone. On a successful save, the creature takes half as much damage and is not knocked back. If there is a source of water of at least 5 cubic feet within 5 feet of you when you cast the spell, you can displace that water, increasing the range of the spell to a 25 foot cone.
  At Higher Levels. At Higher Levels. When you cast this spell using a spell lot of 2nd level or higher, the damage increases by 1d6 for each level above 1st.
  Spell Lists. Druid, Sorcerer, Wizard.   Credit: mercuryvq

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